1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import android.util.MathUtils 20 import com.android.systemui.dagger.SysUISingleton 21 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor 22 import com.android.systemui.keyguard.domain.interactor.FromLockscreenTransitionInteractor 23 import com.android.systemui.keyguard.shared.model.Edge 24 import com.android.systemui.keyguard.shared.model.KeyguardState.AOD 25 import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN 26 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 27 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 28 import javax.inject.Inject 29 import kotlin.time.Duration.Companion.milliseconds 30 import kotlinx.coroutines.ExperimentalCoroutinesApi 31 import kotlinx.coroutines.flow.Flow 32 import kotlinx.coroutines.flow.flatMapLatest 33 34 /** 35 * Breaks down LOCKSCREEN->AOD transition into discrete steps for corresponding views to consume. 36 */ 37 @ExperimentalCoroutinesApi 38 @SysUISingleton 39 class LockscreenToAodTransitionViewModel 40 @Inject 41 constructor( 42 deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, 43 shadeDependentFlows: ShadeDependentFlows, 44 animationFlow: KeyguardTransitionAnimationFlow, 45 ) : DeviceEntryIconTransition { 46 47 private val transitionAnimation = 48 animationFlow.setup( 49 duration = FromLockscreenTransitionInteractor.TO_AOD_DURATION, 50 edge = Edge.create(from = LOCKSCREEN, to = AOD), 51 ) 52 53 val deviceEntryBackgroundViewAlpha: Flow<Float> = 54 shadeDependentFlows.transitionFlow( 55 flowWhenShadeIsExpanded = transitionAnimation.immediatelyTransitionTo(0f), 56 flowWhenShadeIsNotExpanded = 57 transitionAnimation.sharedFlow( 58 duration = 300.milliseconds, 59 onStep = { 1 - it }, 60 onFinish = { 0f }, 61 ), 62 ) 63 64 val shortcutsAlpha: Flow<Float> = 65 transitionAnimation.sharedFlow( 66 duration = 250.milliseconds, 67 onStep = { 1 - it }, 68 onFinish = { 0f }, 69 onCancel = { 1f }, 70 ) 71 72 fun lockscreenAlpha(viewState: ViewStateAccessor): Flow<Float> { 73 var startAlpha = 1f 74 return transitionAnimation.sharedFlow( 75 duration = 500.milliseconds, 76 onStart = { startAlpha = viewState.alpha() }, 77 onStep = { MathUtils.lerp(startAlpha, 1f, it) }, 78 ) 79 } 80 81 override val deviceEntryParentViewAlpha: Flow<Float> = 82 deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { 83 isUdfpsEnrolledAndEnabled -> 84 if (isUdfpsEnrolledAndEnabled) { 85 shadeDependentFlows.transitionFlow( 86 flowWhenShadeIsExpanded = // fade in 87 transitionAnimation.sharedFlow( 88 duration = 300.milliseconds, 89 onStep = { it }, 90 onFinish = { 1f }, 91 ), 92 flowWhenShadeIsNotExpanded = transitionAnimation.immediatelyTransitionTo(1f), 93 ) 94 } else { 95 shadeDependentFlows.transitionFlow( 96 flowWhenShadeIsExpanded = transitionAnimation.immediatelyTransitionTo(0f), 97 flowWhenShadeIsNotExpanded = // fade out 98 transitionAnimation.sharedFlow( 99 duration = 200.milliseconds, 100 onStep = { 1f - it }, 101 onFinish = { 0f }, 102 ), 103 ) 104 } 105 } 106 } 107