1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.dagger.SysUISingleton 20 import com.android.systemui.keyguard.domain.interactor.FromLockscreenTransitionInteractor 21 import com.android.systemui.keyguard.shared.model.Edge 22 import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN 23 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER 24 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 25 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 26 import com.android.systemui.scene.shared.model.Scenes 27 import javax.inject.Inject 28 import kotlin.time.Duration.Companion.milliseconds 29 import kotlinx.coroutines.ExperimentalCoroutinesApi 30 import kotlinx.coroutines.flow.Flow 31 32 /** 33 * Breaks down LOCKSCREEN->PRIMARY BOUNCER transition into discrete steps for corresponding views to 34 * consume. 35 */ 36 @ExperimentalCoroutinesApi 37 @SysUISingleton 38 class LockscreenToPrimaryBouncerTransitionViewModel 39 @Inject 40 constructor( 41 shadeDependentFlows: ShadeDependentFlows, 42 animationFlow: KeyguardTransitionAnimationFlow, 43 ) : DeviceEntryIconTransition { 44 private val transitionAnimation = 45 animationFlow 46 .setup( 47 duration = FromLockscreenTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, 48 edge = Edge.create(from = LOCKSCREEN, to = Scenes.Bouncer), 49 ) 50 .setupWithoutSceneContainer( 51 edge = Edge.create(from = LOCKSCREEN, to = PRIMARY_BOUNCER), 52 ) 53 54 val shortcutsAlpha: Flow<Float> = 55 transitionAnimation.sharedFlow( 56 duration = FromLockscreenTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, <lambda>null57 onStep = { 1f - it } 58 ) 59 60 val lockscreenAlpha: Flow<Float> = shortcutsAlpha 61 62 override val deviceEntryParentViewAlpha: Flow<Float> = 63 shadeDependentFlows.transitionFlow( 64 flowWhenShadeIsNotExpanded = 65 transitionAnimation.sharedFlow( 66 duration = 250.milliseconds, <lambda>null67 onStep = { 1f - it }, <lambda>null68 onFinish = { 0f } 69 ), 70 flowWhenShadeIsExpanded = transitionAnimation.immediatelyTransitionTo(0f) 71 ) 72 } 73