1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade.ui.viewmodel 18 19 import com.android.compose.animation.scene.SceneKey 20 import com.android.systemui.dagger.SysUISingleton 21 import com.android.systemui.dagger.qualifiers.Application 22 import com.android.systemui.scene.domain.interactor.SceneInteractor 23 import com.android.systemui.scene.shared.model.SceneFamilies 24 import com.android.systemui.scene.shared.model.Scenes 25 import javax.inject.Inject 26 import kotlinx.coroutines.CoroutineScope 27 import kotlinx.coroutines.flow.SharingStarted 28 import kotlinx.coroutines.flow.StateFlow 29 import kotlinx.coroutines.flow.stateIn 30 31 /** 32 * Models UI state and handles user input for the overlay shade UI, which shows a shade as an 33 * overlay on top of another scene UI. 34 */ 35 @SysUISingleton 36 class OverlayShadeViewModel 37 @Inject 38 constructor( 39 @Application applicationScope: CoroutineScope, 40 private val sceneInteractor: SceneInteractor, 41 ) { 42 /** The scene to show in the background when the overlay shade is open. */ 43 val backgroundScene: StateFlow<SceneKey> = 44 sceneInteractor 45 .resolveSceneFamily(SceneFamilies.Home) 46 .stateIn( 47 scope = applicationScope, 48 started = SharingStarted.WhileSubscribed(), 49 initialValue = Scenes.Lockscreen, 50 ) 51 52 /** Notifies that the user has clicked the semi-transparent background scrim. */ onScrimClickednull53 fun onScrimClicked() { 54 sceneInteractor.changeScene( 55 toScene = SceneFamilies.Home, 56 loggingReason = "Shade scrim clicked", 57 ) 58 } 59 } 60