1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.dagger.SysUISingleton 20 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor 21 import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor 22 import com.android.systemui.keyguard.shared.model.Edge 23 import com.android.systemui.keyguard.shared.model.KeyguardState.AOD 24 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER 25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 27 import com.android.systemui.scene.shared.model.Scenes 28 import javax.inject.Inject 29 import kotlin.time.Duration.Companion.milliseconds 30 import kotlinx.coroutines.ExperimentalCoroutinesApi 31 import kotlinx.coroutines.flow.Flow 32 import kotlinx.coroutines.flow.emptyFlow 33 import kotlinx.coroutines.flow.flatMapLatest 34 35 /** 36 * Breaks down PRIMARY BOUNCER->AOD transition into discrete steps for corresponding views to 37 * consume. 38 */ 39 @ExperimentalCoroutinesApi 40 @SysUISingleton 41 class PrimaryBouncerToAodTransitionViewModel 42 @Inject 43 constructor( 44 deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, 45 animationFlow: KeyguardTransitionAnimationFlow, 46 ) : DeviceEntryIconTransition { 47 private val transitionAnimation = 48 animationFlow 49 .setup( 50 duration = FromPrimaryBouncerTransitionInteractor.TO_AOD_DURATION, 51 edge = Edge.create(from = Scenes.Bouncer, to = AOD), 52 ) 53 .setupWithoutSceneContainer( 54 edge = Edge.create(from = PRIMARY_BOUNCER, to = AOD), 55 ) 56 57 val deviceEntryBackgroundViewAlpha: Flow<Float> = 58 transitionAnimation.immediatelyTransitionTo(0f) 59 60 val lockscreenAlpha: Flow<Float> = 61 transitionAnimation.sharedFlow( 62 duration = FromPrimaryBouncerTransitionInteractor.TO_AOD_DURATION, 63 onStep = { it } 64 ) 65 66 override val deviceEntryParentViewAlpha: Flow<Float> = 67 deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { 68 isUdfpsEnrolledAndEnabled -> 69 if (isUdfpsEnrolledAndEnabled) { 70 transitionAnimation.sharedFlow( 71 duration = 300.milliseconds, 72 onStep = { it }, 73 onFinish = { 1f }, 74 ) 75 } else { 76 emptyFlow() 77 } 78 } 79 } 80