1 /* <lambda>null2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.dagger.SysUISingleton 20 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor 21 import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor.Companion.TO_DOZING_DURATION 22 import com.android.systemui.keyguard.shared.model.Edge 23 import com.android.systemui.keyguard.shared.model.KeyguardState.DOZING 24 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER 25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 27 import com.android.systemui.scene.shared.model.Scenes 28 import javax.inject.Inject 29 import kotlinx.coroutines.ExperimentalCoroutinesApi 30 import kotlinx.coroutines.flow.Flow 31 import kotlinx.coroutines.flow.emptyFlow 32 import kotlinx.coroutines.flow.flatMapLatest 33 34 /** 35 * Breaks down PRIMARY BOUNCER->DOZING transition into discrete steps for corresponding views to 36 * consume. 37 */ 38 @ExperimentalCoroutinesApi 39 @SysUISingleton 40 class PrimaryBouncerToDozingTransitionViewModel 41 @Inject 42 constructor( 43 deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, 44 animationFlow: KeyguardTransitionAnimationFlow, 45 ) : DeviceEntryIconTransition { 46 47 private val transitionAnimation = 48 animationFlow 49 .setup( 50 duration = TO_DOZING_DURATION, 51 edge = Edge.create(from = Scenes.Bouncer, to = DOZING), 52 ) 53 .setupWithoutSceneContainer( 54 edge = Edge.create(from = PRIMARY_BOUNCER, to = DOZING), 55 ) 56 57 val deviceEntryBackgroundViewAlpha: Flow<Float> = 58 transitionAnimation.immediatelyTransitionTo(0f) 59 60 override val deviceEntryParentViewAlpha: Flow<Float> = 61 deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { 62 isUdfpsEnrolledAndEnabled -> 63 if (isUdfpsEnrolledAndEnabled) { 64 transitionAnimation.immediatelyTransitionTo(1f) 65 } else { 66 emptyFlow() 67 } 68 } 69 } 70