1 /* 2 * Copyright 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.scene.shared.model 18 19 import com.android.compose.animation.scene.SceneKey 20 21 /** Models the configuration of the scene container. */ 22 data class SceneContainerConfig( 23 24 /** 25 * The keys to all scenes in the container, sorted by z-order such that the last one renders on 26 * top of all previous ones. Scene keys within the same container must not repeat but it's okay 27 * to have the same scene keys in different containers. 28 * 29 * Note that this doesn't control how back navigation works; for that, we have 30 * [navigationDistances]. 31 */ 32 val sceneKeys: List<SceneKey>, 33 34 /** 35 * The key of the scene that is the initial current scene when the container is first set up, 36 * before taking any application state in to account. 37 */ 38 val initialSceneKey: SceneKey, 39 40 /** 41 * Navigation distance of each scene. 42 * 43 * The navigation distance is a measure of how many non-back user action "steps" away from the 44 * starting scene, each scene is. 45 * 46 * The framework uses these to help scene implementations decide which scene to go back to when 47 * the user attempts to navigate back on them, if they need that. 48 * 49 * In general, the more non-back user actions are needed to get to a scene, the greater that 50 * scene's distance should be. Navigating "back" then goes from scenes with a higher distance to 51 * scenes with a lower distance. 52 * 53 * Note that this is not the z-order of rendering; that's determined by the order of declaration 54 * of scenes in the [sceneKeys] list. 55 */ 56 val navigationDistances: Map<SceneKey, Int> 57 ) { 58 init { <lambda>null59 check(sceneKeys.isNotEmpty()) { "A container must have at least one scene key." } 60 <lambda>null61 check(sceneKeys.contains(initialSceneKey)) { 62 "The initial key \"$initialSceneKey\" is not present in this container." 63 } 64 <lambda>null65 check(navigationDistances.keys == sceneKeys.toSet()) { 66 "Scene keys and distance map must match." 67 } 68 } 69 } 70