1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 @file:OptIn(ExperimentalCoroutinesApi::class) 18 19 package com.android.systemui.scene.ui.composable 20 21 import com.android.compose.animation.scene.MutableSceneTransitionLayoutState 22 import com.android.compose.animation.scene.SceneKey 23 import com.android.compose.animation.scene.TransitionKey 24 import com.android.compose.animation.scene.observableTransitionState 25 import com.android.systemui.scene.shared.model.SceneDataSource 26 import kotlinx.coroutines.CoroutineScope 27 import kotlinx.coroutines.ExperimentalCoroutinesApi 28 import kotlinx.coroutines.flow.SharingStarted 29 import kotlinx.coroutines.flow.StateFlow 30 import kotlinx.coroutines.flow.flatMapLatest 31 import kotlinx.coroutines.flow.stateIn 32 33 /** 34 * An implementation of [SceneDataSource] that's backed by a [MutableSceneTransitionLayoutState]. 35 */ 36 class SceneTransitionLayoutDataSource( 37 private val state: MutableSceneTransitionLayoutState, 38 39 /** 40 * The [CoroutineScope] of the @Composable that's using this, it's critical that this is *not* 41 * the application scope. 42 */ 43 private val coroutineScope: CoroutineScope, 44 ) : SceneDataSource { 45 override val currentScene: StateFlow<SceneKey> = 46 state 47 .observableTransitionState() <lambda>null48 .flatMapLatest { it.currentScene() } 49 .stateIn( 50 scope = coroutineScope, 51 started = SharingStarted.WhileSubscribed(), 52 initialValue = state.transitionState.currentScene, 53 ) 54 changeScenenull55 override fun changeScene( 56 toScene: SceneKey, 57 transitionKey: TransitionKey?, 58 ) { 59 state.setTargetScene( 60 targetScene = toScene, 61 transitionKey = transitionKey, 62 coroutineScope = coroutineScope, 63 ) 64 } 65 snapToScenenull66 override fun snapToScene(toScene: SceneKey) { 67 state.snapToScene( 68 scene = toScene, 69 ) 70 } 71 } 72