1 /*
<lambda>null2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.shade.domain.interactor
18 
19 import com.android.compose.animation.scene.ObservableTransitionState
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.dagger.qualifiers.Background
22 import com.android.systemui.scene.domain.interactor.SceneInteractor
23 import com.android.systemui.scene.shared.model.Scenes
24 import com.android.systemui.shade.data.repository.ShadeAnimationRepository
25 import javax.inject.Inject
26 import kotlinx.coroutines.CoroutineScope
27 import kotlinx.coroutines.ExperimentalCoroutinesApi
28 import kotlinx.coroutines.flow.SharingStarted
29 import kotlinx.coroutines.flow.distinctUntilChanged
30 import kotlinx.coroutines.flow.flatMapLatest
31 import kotlinx.coroutines.flow.flowOf
32 import kotlinx.coroutines.flow.map
33 import kotlinx.coroutines.flow.stateIn
34 
35 /** Implementation of ShadeAnimationInteractor compatible with the scene container framework. */
36 @SysUISingleton
37 class ShadeAnimationInteractorSceneContainerImpl
38 @Inject
39 constructor(
40     @Background scope: CoroutineScope,
41     shadeAnimationRepository: ShadeAnimationRepository,
42     sceneInteractor: SceneInteractor,
43 ) : ShadeAnimationInteractor(shadeAnimationRepository) {
44     @OptIn(ExperimentalCoroutinesApi::class)
45     override val isAnyCloseAnimationRunning =
46         sceneInteractor.transitionState
47             .flatMapLatest { state ->
48                 when (state) {
49                     is ObservableTransitionState.Idle -> flowOf(false)
50                     is ObservableTransitionState.Transition ->
51                         if (
52                             (state.fromScene == Scenes.Shade &&
53                                 state.toScene != Scenes.QuickSettings) ||
54                                 (state.fromScene == Scenes.QuickSettings &&
55                                     state.toScene != Scenes.Shade)
56                         ) {
57                             state.isUserInputOngoing.map { !it }
58                         } else {
59                             flowOf(false)
60                         }
61                 }
62             }
63             .distinctUntilChanged()
64             .stateIn(scope, SharingStarted.Eagerly, false)
65 }
66