1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade.domain.interactor 18 19 import com.android.keyguard.LockIconViewController 20 import com.android.systemui.dagger.qualifiers.Background 21 import com.android.systemui.dagger.qualifiers.Main 22 import com.android.systemui.scene.domain.interactor.SceneInteractor 23 import com.android.systemui.scene.shared.model.SceneFamilies 24 import com.android.systemui.scene.shared.model.Scenes 25 import com.android.systemui.shade.data.repository.ShadeRepository 26 import javax.inject.Inject 27 import kotlinx.coroutines.CoroutineDispatcher 28 import kotlinx.coroutines.CoroutineScope 29 import kotlinx.coroutines.delay 30 import kotlinx.coroutines.launch 31 import kotlinx.coroutines.withContext 32 33 class ShadeLockscreenInteractorImpl 34 @Inject 35 constructor( 36 @Main private val mainDispatcher: CoroutineDispatcher, 37 @Background private val backgroundScope: CoroutineScope, 38 private val shadeInteractor: ShadeInteractor, 39 private val sceneInteractor: SceneInteractor, 40 private val lockIconViewController: LockIconViewController, 41 shadeRepository: ShadeRepository, 42 ) : ShadeLockscreenInteractor { 43 44 override val udfpsTransitionToFullShadeProgress = 45 shadeRepository.udfpsTransitionToFullShadeProgress 46 expandToNotificationsnull47 override fun expandToNotifications() { 48 changeToShadeScene() 49 } 50 51 override val isExpanded 52 get() = shadeInteractor.isAnyExpanded.value 53 startBouncerPreHideAnimationnull54 override fun startBouncerPreHideAnimation() { 55 // TODO("b/324280998") Implement replacement or delete 56 } 57 dozeTimeTicknull58 override fun dozeTimeTick() { 59 lockIconViewController.dozeTimeTick() 60 } 61 blockExpansionForCurrentTouchnull62 override fun blockExpansionForCurrentTouch() { 63 // TODO("b/324280998") Implement replacement or delete 64 } 65 resetViewsnull66 override fun resetViews(animate: Boolean) { 67 // The existing comment to the only call to this claims it only calls it to collapse QS 68 changeToShadeScene() 69 } 70 setPulsingnull71 override fun setPulsing(pulsing: Boolean) { 72 // Now handled elsewhere. Do nothing. 73 } 74 transitionToExpandedShadenull75 override fun transitionToExpandedShade(delay: Long) { 76 backgroundScope.launch { 77 delay(delay) 78 withContext(mainDispatcher) { changeToShadeScene() } 79 } 80 } 81 resetViewGroupFadenull82 override fun resetViewGroupFade() { 83 // Now handled elsewhere. Do nothing. 84 } 85 setKeyguardTransitionProgressnull86 override fun setKeyguardTransitionProgress(keyguardAlpha: Float, keyguardTranslationY: Int) { 87 // Now handled elsewhere. Do nothing. 88 } 89 setOverStretchAmountnull90 override fun setOverStretchAmount(amount: Float) { 91 // Now handled elsewhere. Do nothing. 92 } 93 setKeyguardStatusBarAlphanull94 override fun setKeyguardStatusBarAlpha(alpha: Float) { 95 // TODO(b/325072511) delete this 96 } 97 showAodUinull98 override fun showAodUi() { 99 sceneInteractor.changeScene(Scenes.Lockscreen, "showAodUi") 100 // TODO(b/330311871) implement transition to AOD 101 } 102 changeToShadeScenenull103 private fun changeToShadeScene() { 104 sceneInteractor.changeScene( 105 SceneFamilies.NotifShade, 106 "ShadeLockscreenInteractorImpl.expandToNotifications", 107 ) 108 } 109 } 110