1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.shade
18 
19 import com.android.systemui.log.ConstantStringsLogger
20 import com.android.systemui.log.ConstantStringsLoggerImpl
21 import com.android.systemui.log.LogBuffer
22 import com.android.systemui.log.core.LogLevel
23 import com.android.systemui.log.core.LogLevel.DEBUG
24 import com.android.systemui.log.core.LogMessage
25 import com.android.systemui.log.dagger.ShadeWindowLog
26 import javax.inject.Inject
27 
28 private const val TAG = "systemui.shadewindow"
29 
30 class ShadeWindowLogger @Inject constructor(@ShadeWindowLog private val buffer: LogBuffer) :
<lambda>null31     ConstantStringsLogger by ConstantStringsLoggerImpl(buffer, TAG) {
32 
33     fun logNewState(state: Any) {
34         buffer.log(
35             TAG,
36             DEBUG,
37             { str1 = state.toString() },
38             { "Applying new state: $str1" }
39         )
40     }
41 
42     private inline fun log(
43         logLevel: LogLevel,
44         initializer: LogMessage.() -> Unit,
45         noinline printer: LogMessage.() -> String
46     ) {
47         buffer.log(TAG, logLevel, initializer, printer)
48     }
49 
50     fun logApplyVisibility(visible: Boolean) {
51         buffer.log(
52             TAG,
53             DEBUG,
54             { bool1 = visible },
55             { "Updating visibility, should be visible : $bool1" })
56     }
57 
58     fun logIsExpanded(
59         isExpanded: Boolean,
60         forceWindowCollapsed: Boolean,
61         isKeyguardShowingAndNotOccluded: Boolean,
62         panelVisible: Boolean,
63         keyguardFadingAway: Boolean,
64         bouncerShowing: Boolean,
65         headsUpNotificationShowing: Boolean,
66         scrimsVisibilityNotTransparent: Boolean,
67         backgroundBlurRadius: Boolean,
68         launchingActivityFromNotification: Boolean
69     ) {
70         buffer.log(
71             TAG,
72             DEBUG,
73             {
74                 str1 = isExpanded.toString()
75                 bool1 = forceWindowCollapsed
76                 bool2 = isKeyguardShowingAndNotOccluded
77                 bool3 = panelVisible
78                 bool4 = keyguardFadingAway
79                 int1 = if (bouncerShowing) 1 else 0
80                 int2 = if (headsUpNotificationShowing) 1 else 0
81                 long1 = if (scrimsVisibilityNotTransparent) 1 else 0
82                 long2 = if (backgroundBlurRadius) 1 else 0
83                 double1 = if (launchingActivityFromNotification) 1.0 else 0.0
84             },
85             { "Setting isExpanded to $str1: forceWindowCollapsed $bool1, " +
86                     "isKeyguardShowingAndNotOccluded $bool2, panelVisible $bool3, " +
87                     "keyguardFadingAway $bool4, bouncerShowing $int1," +
88                     "headsUpNotificationShowing $int2, scrimsVisibilityNotTransparent $long1," +
89                     "backgroundBlurRadius $long2, launchingActivityFromNotification $double1"}
90         )
91     }
92 
93     fun logShadeVisibleAndFocusable(visible: Boolean) {
94         buffer.log(
95             TAG,
96             DEBUG,
97             { bool1 = visible },
98             { "Updating shade, should be visible and focusable: $bool1" }
99         )
100     }
101 
102     fun logShadeFocusable(focusable: Boolean) {
103         buffer.log(
104             TAG,
105             DEBUG,
106             { bool1 = focusable },
107             { "Updating shade, should be focusable : $bool1" }
108         )
109     }
110 }
111