1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.biometrics.ui.binder 18 19 import android.util.Log 20 import androidx.core.view.isInvisible 21 import androidx.lifecycle.Lifecycle 22 import androidx.lifecycle.repeatOnLifecycle 23 import com.android.systemui.biometrics.domain.interactor.UdfpsOverlayInteractor 24 import com.android.systemui.biometrics.ui.view.UdfpsTouchOverlay 25 import com.android.systemui.biometrics.ui.viewmodel.UdfpsTouchOverlayViewModel 26 import com.android.systemui.deviceentry.shared.DeviceEntryUdfpsRefactor 27 import com.android.systemui.lifecycle.repeatWhenAttached 28 import kotlinx.coroutines.ExperimentalCoroutinesApi 29 import kotlinx.coroutines.launch 30 31 @ExperimentalCoroutinesApi 32 object UdfpsTouchOverlayBinder { 33 34 /** 35 * Updates visibility for the UdfpsTouchOverlay which controls whether the view will receive 36 * touches or not. For some devices, this is instead handled by UdfpsOverlayInteractor, so this 37 * viewBinder will send the information to the interactor. 38 */ 39 @JvmStatic 40 fun bind( 41 view: UdfpsTouchOverlay, 42 viewModel: UdfpsTouchOverlayViewModel, 43 udfpsOverlayInteractor: UdfpsOverlayInteractor, 44 ) { 45 if (DeviceEntryUdfpsRefactor.isUnexpectedlyInLegacyMode()) return 46 view.repeatWhenAttached { 47 repeatOnLifecycle(Lifecycle.State.CREATED) { 48 launch { 49 viewModel.shouldHandleTouches.collect { shouldHandleTouches -> 50 Log.d( 51 "UdfpsTouchOverlayBinder", 52 "[$view]: update shouldHandleTouches=$shouldHandleTouches" 53 ) 54 view.isInvisible = !shouldHandleTouches 55 udfpsOverlayInteractor.setHandleTouches(shouldHandleTouches) 56 } 57 } 58 .invokeOnCompletion { 59 Log.d( 60 "UdfpsTouchOverlayBinder", 61 "[$view-detached]: update shouldHandleTouches=false" 62 ) 63 udfpsOverlayInteractor.setHandleTouches(false) 64 } 65 } 66 } 67 } 68 } 69