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Searched defs:blurRadius (Results 1 – 25 of 27) sorted by relevance

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/frameworks/base/graphics/java/android/graphics/
DEmbossMaskFilter.java32 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter()
39 … native long nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); in nativeConstructor()
/frameworks/base/services/core/java/com/android/server/wm/
DSmoothDimmer.java84 void prepareLookChange(float alpha, int blurRadius) { in prepareLookChange()
167 protected void adjustAppearance(WindowContainer container, float alpha, int blurRadius) { in adjustAppearance()
DDimmer.java81 WindowContainer container, float alpha, int blurRadius); in adjustAppearance()
DDimmerAnimationHelper.java106 void setRequestedAppearance(float alpha, int blurRadius) { in setRequestedAppearance()
DLegacyDimmer.java222 protected void adjustAppearance(WindowContainer container, float alpha, int blurRadius) { in adjustAppearance()
DLetterboxUiController.java1583 int blurRadius = mLetterboxConfiguration.getLetterboxBackgroundWallpaperBlurRadiusPx(); in getLetterboxWallpaperBlurRadiusPx() local
DWindowState.java5200 final int blurRadius = shouldDrawBlurBehind() ? mAttrs.getBlurBehindRadius() : 0; in applyDims() local
/frameworks/native/libs/renderengine/skia/filters/
DGaussianBlurFilter.cpp45 sk_sp<SkImage> GaussianBlurFilter::generate(SkiaGpuContext* context, const uint32_t blurRadius, in generate()
DKawaseBlurFilter.cpp76 sk_sp<SkImage> KawaseBlurFilter::generate(SkiaGpuContext* context, const uint32_t blurRadius, in generate()
DBlurFilter.cpp79 const uint32_t blurRadius, const float blurAlpha, in drawBlurRegion()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp236 float blurRadius = args.fBlurRadius; in fillInCircleVerts() local
370 float blurRadius = args.fBlurRadius; in fillInRRectVerts() local
504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
513 float devRadius, float blurRadius, in getShadowGeometry()
/frameworks/native/libs/ui/include/ui/
DBlurRegion.h28 uint32_t blurRadius; member
/frameworks/base/core/java/com/android/internal/graphics/drawable/
DBackgroundBlurDrawable.java144 public void setBlurRadius(int blurRadius) { in setBlurRadius()
433 public final int blurRadius; field in BackgroundBlurDrawable.BlurRegion
/frameworks/base/tests/graphics/SilkFX/src/com/android/test/silkfx/materials/
DGlassView.kt151 var blurRadius = 150f variable
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/
DDreamOverlayContainerViewControllerTest.java257 final float blurRadius = 1337f; in testBouncerAnimation_updateBlur() local
/frameworks/native/services/surfaceflinger/tests/
DEffectLayer_test.cpp148 const auto blurRadius = canvasSize / 4; in TEST_F() local
DLayerTypeAndRenderTypeTransaction_test.cpp629 const auto blurRadius = canvasSize / 2; in TEST_P() local
666 auto blurRadius = 50; in TEST_P() local
/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DDimmerTests.java339 final int blurRadius = 50; in testDimmerWithBlurUpdatesTransaction_Legacy() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DLayerSnapshotTest.cpp403 int blurRadius = 42; in TEST_F() local
/frameworks/base/core/java/com/android/internal/policy/
DDecorView.java1323 void setBackgroundBlurRadius(int blurRadius) { in setBackgroundBlurRadius()
DPhoneWindow.java1621 public final void setBackgroundBlurRadius(int blurRadius) { in setBackgroundBlurRadius()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1081 auto blurRadius = 50; in fillBufferAndBlurBackground() local
1128 auto blurRadius = 50; in fillSmallLayerAndBlurBackground() local
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp723 auto blurRadius = 50; in fillBufferAndBlurBackground() local
/frameworks/base/core/java/android/view/
DWindow.java1957 public void setBackgroundBlurRadius(int blurRadius) {} in setBackgroundBlurRadius()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp754 float blurRadius = region[0]; in nativeSetBlurRegions() local
988 jlong nativeObject, jint blurRadius) { in nativeSetBackgroundBlurRadius()

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