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Searched defs:displayTransform (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputTarget.h81 ui::Transform displayTransform; variable
DInputDispatcher.cpp426 const ui::Transform* displayTransform = &kIdentityTransform; in createDispatchEntry() local
577 float y, bool isStylus, const ui::Transform& displayTransform) { in windowAcceptsTouchAt()
606 float y, const ui::Transform& displayTransform) { in windowOccludesTouchAt()
4626 ui::Transform displayTransform; in notifyMotion() local
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutputLayer.cpp236 const ui::Transform displayTransform{outputState.transform}; in calculateOutputDisplayFrame() local
254 const ui::Transform displayTransform{outputState.transform}; in calculateOutputRelativeBufferTransform() local
/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp152 const auto& displayTransform = undoPhysicalOrientation * getTransform(); in getFrontEndInfo() local
DLayer.cpp2475 const ui::Transform& displayTransform = in fillInputInfo() local
/frameworks/native/libs/input/
DInputConsumerNoResampling.cpp91 ui::Transform displayTransform; in createMotionEvent() local
DInputConsumer.cpp115 ui::Transform displayTransform; in initializeMotionEvent() local
/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp5635 ui::Transform displayTransform; in setupScaledDisplayScenario() local
5911 const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), in TEST_P() local
5974 const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), in TEST_P() local