/frameworks/base/services/core/java/com/android/server/app/ |
D | GameManagerShellCommand.java | 135 final String gameMode = getNextArgRequired(); in runSetGameMode() local 209 int gameMode = GameManager.GAME_MODE_CUSTOM; in runSetGameModeConfig() local 284 String gameMode = null; in runResetGameModeConfig() local 341 private static String gameModeIntToString(@GameManager.GameMode int gameMode) { in gameModeIntToString()
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D | GameManagerSettings.java | 97 final int gameMode = mGameModes.get(packageName); in getGameModeLocked() local 111 void setGameModeLocked(String packageName, int gameMode) { in setGameModeLocked() 272 final int gameMode = parser.getAttributeInt(null, ATTR_GAME_MODE); in readPackage() local 302 final int gameMode; in readGameModeConfig() local
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/frameworks/base/core/java/android/app/ |
D | IGameManagerService.aidl | 31 void setGameMode(String packageName, int gameMode, int userId); in setGameMode() 44 …void updateResolutionScalingFactor(String packageName, int gameMode, float scalingFactor, int user… in updateResolutionScalingFactor() 46 float getResolutionScalingFactor(String packageName, int gameMode, int userId); in getResolutionScalingFactor()
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D | GameManager.java | 148 final int gameMode; in getGameModeImpl() local 198 public void setGameMode(@NonNull String packageName, @GameMode int gameMode) { in setGameMode()
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D | GameModeInfo.java | 131 public GameModeInfo.Builder setGameModeConfiguration( in setGameModeConfiguration() 228 public @Nullable GameModeConfiguration getGameModeConfiguration( in getGameModeConfiguration()
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/frameworks/native/services/surfaceflinger/TimeStats/ |
D | TimeStats.cpp | 62 SurfaceflingerStatsLayerInfo_GameMode gameModeToProto(GameMode gameMode) { in gameModeToProto() 447 GameMode gameMode) { in flushAvailableRecordsToStatsLocked() 554 GameMode gameMode) { in canAddNewAggregatedStats() 568 uid_t uid, nsecs_t postTime, GameMode gameMode) { in setPostTime() 718 SetFrameRateVote frameRateVote, GameMode gameMode) { in setPresentTime() 744 SetFrameRateVote frameRateVote, GameMode gameMode) { in setPresentFence()
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D | TimeStats.h | 120 GameMode gameMode = GameMode::Unsupported; member 210 GameMode gameMode = GameMode::Unsupported; member
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/frameworks/native/services/surfaceflinger/TimeStats/timestatsproto/include/timestatsproto/ |
D | TimeStatsHelper.h | 93 GameMode gameMode = GameMode::Unsupported; variable 133 GameMode gameMode = GameMode::Unsupported; member
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | GameModeTest.cpp | 68 void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) { in setGameModeMetadata()
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D | TimeStatsTest.cpp | 158 GameMode gameMode = kGameMode) { 209 TimeStats::SetFrameRateVote frameRateVote, GameMode gameMode) { in setTimeStamp()
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/frameworks/base/services/tests/mockingservicestests/src/com/android/server/app/ |
D | GameManagerServiceTests.java | 714 int gameMode, float scaling) { in checkDownscaling() 720 private void checkAngleEnabled(GameManagerService gameManagerService, int gameMode, in checkAngleEnabled() 733 private void checkLoadingBoost(GameManagerService gameManagerService, int gameMode, in checkLoadingBoost() 746 private void checkFps(GameManagerService gameManagerService, int gameMode, int fps) { in checkFps() 752 private boolean checkOverridden(GameManagerService gameManagerService, int gameMode) { in checkOverridden()
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | RequestedLayerState.h | 122 gui::GameMode gameMode; member
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D | LayerSnapshot.h | 88 gui::GameMode gameMode; member
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/frameworks/native/services/surfaceflinger/FrameTimeline/ |
D | FrameTimeline.cpp | 330 TraceCookieCounter* traceCookieCounter, bool isBuffer, GameMode gameMode) in SurfaceFrame() 868 std::string layerName, std::string debugName, bool isBuffer, GameMode gameMode) { in createSurfaceFrameForToken()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.h | 839 void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } in setGameMode()
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D | Layer.cpp | 1713 void Layer::setGameModeForTree(GameMode gameMode) { in setGameModeForTree() 4101 const auto gameMode = getGameMode(); in onCompositionPresented() local
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D | SurfaceFlinger.cpp | 5667 if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1); in setClientStateLocked() local
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