/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotTesting.cpp | 33 namespace gl { namespace 69 testing::AssertionResult compareGlobalGlBoolean(const GLESv2Dispatch* gl, in compareGlobalGlBoolean() 80 testing::AssertionResult compareGlobalGlInt(const GLESv2Dispatch* gl, in compareGlobalGlInt() 91 testing::AssertionResult compareGlobalGlInt_i(const GLESv2Dispatch* gl, in compareGlobalGlInt_i() 104 testing::AssertionResult compareGlobalGlFloat(const GLESv2Dispatch* gl, in compareGlobalGlFloat() 177 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv() 192 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv_i() 206 testing::AssertionResult compareGlobalGlIntv(const GLESv2Dispatch* gl, in compareGlobalGlIntv() 221 const GLESv2Dispatch* gl, in compareGlobalGlFloatv()
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D | GLSnapshotTestStateUtils.cpp | 26 namespace gl { namespace 28 GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data) { in createBuffer() 48 GLuint loadAndCompileShader(const GLESv2Dispatch* gl, in loadAndCompileShader() 72 std::vector<GLubyte> getTextureImageData(const GLESv2Dispatch* gl, in getTextureImageData()
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D | HelloTriangleImp.cpp | 58 auto gl = getGlDispatch(); in initialize() local 91 auto gl = getGlDispatch(); in draw() local
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D | GLSnapshotRendering_unittest.cpp | 25 namespace gl { namespace 29 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in TEST() local
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D | TextureDraw_unittest.cpp | 22 namespace gl { namespace 25 void TestTextureDrawBasic(const GLESv2Dispatch* gl, GLenum internalformat, in TestTextureDrawBasic() 91 void TestTextureDrawLayer(const GLESv2Dispatch* gl) { in TestTextureDrawLayer()
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D | ShaderUtils.cpp | 45 auto gl = gl::LazyLoadedGLESv2Dispatch::get(); in compileShader() local 66 auto gl = gl::LazyLoadedGLESv2Dispatch::get(); in compileAndLinkShaderProgram() local
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D | GLSnapshotTestDispatch.cpp | 16 namespace gl { namespace 118 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in testDraw() local
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D | GLES1Dispatch_unittest.cpp | 22 namespace gl { namespace
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D | OpenGLTestContext.h | 52 const GLESv2Dispatch* gl; variable
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D | DefaultFramebufferBlit_unittest.cpp | 73 auto gl = LazyLoadedGLESv2Dispatch::get(); in ~ClearColor() local 97 auto gl = LazyLoadedGLESv2Dispatch::get(); in initialize() local 118 auto gl = LazyLoadedGLESv2Dispatch::get(); in draw() local
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D | GLSnapshotMultisampling_unittest.cpp | 21 namespace gl { namespace
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D | GLSnapshotPixels_unittest.cpp | 20 namespace gl { namespace
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D | GLSnapshotTransformation_unittest.cpp | 21 namespace gl { namespace
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ScopedGLState.cpp | 28 auto& gl = GLEScontext::dispatcher(); in push() local 96 auto& gl = GLEScontext::dispatcher(); in ~ScopedGLState() local
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D | SaveableTexture.cpp | 346 auto gl = GLEScontext::dispatcher(); in setupFbo() local 364 auto gl = GLEScontext::dispatcher(); in teardownFbo() local 376 auto gl = GLEScontext::dispatcher(); in shouldUseReadPixels() local 400 auto gl = GLEScontext::dispatcher(); in getTexImage() local
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 62 GLDispatch& gl = GLEScontext::dispatcher(); in getDrawTexOESCoreState() local 93 GLDispatch& gl = GLEScontext::dispatcher(); in teardown() local 220 auto& gl = GLEScontext::dispatcher(); in getGeometryDrawState() local 408 auto& gl = GLEScontext::dispatcher(); in setupArrayForDraw() local 555 auto& gl = GLEScontext::dispatcher(); in enable() local 584 auto& gl = GLEScontext::dispatcher(); in disable() local 681 auto& gl = GLEScontext::dispatcher(); in drawTexOES() local 811 auto& gl = GLEScontext::dispatcher(); in preDrawTextureUnitEmulation() local 855 auto& gl = GLEScontext::dispatcher(); in postDrawTextureUnitEmulation() local 872 auto& gl = GLEScontext::dispatcher(); in preDrawVertexSetup() local [all …]
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/hardware/google/gfxstream/host/gl/ |
D | DebugGl.cpp | 24 namespace gl { namespace
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D | EmulatedEglImage.cpp | 24 namespace gl { namespace
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D | DisplayGl.cpp | 24 namespace gl { namespace
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D | CompositorGl.cpp | 26 namespace gl { namespace
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | GLESv2Dispatch.cpp | 28 namespace gl { namespace
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D | EGLDispatch.cpp | 22 namespace gl { namespace
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D | StaticDispatch.cpp | 26 namespace gl { namespace
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D | OpenGLDispatchLoader.cpp | 20 namespace gl { namespace
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 21 namespace gl { namespace 24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState()
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