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Searched defs:gl (Results 1 – 25 of 63) sorted by relevance

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/hardware/google/gfxstream/host/tests/
DGLSnapshotTesting.cpp33 namespace gl { namespace
69 testing::AssertionResult compareGlobalGlBoolean(const GLESv2Dispatch* gl, in compareGlobalGlBoolean()
80 testing::AssertionResult compareGlobalGlInt(const GLESv2Dispatch* gl, in compareGlobalGlInt()
91 testing::AssertionResult compareGlobalGlInt_i(const GLESv2Dispatch* gl, in compareGlobalGlInt_i()
104 testing::AssertionResult compareGlobalGlFloat(const GLESv2Dispatch* gl, in compareGlobalGlFloat()
177 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv()
192 const GLESv2Dispatch* gl, in compareGlobalGlBooleanv_i()
206 testing::AssertionResult compareGlobalGlIntv(const GLESv2Dispatch* gl, in compareGlobalGlIntv()
221 const GLESv2Dispatch* gl, in compareGlobalGlFloatv()
DGLSnapshotTestStateUtils.cpp26 namespace gl { namespace
28 GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data) { in createBuffer()
48 GLuint loadAndCompileShader(const GLESv2Dispatch* gl, in loadAndCompileShader()
72 std::vector<GLubyte> getTextureImageData(const GLESv2Dispatch* gl, in getTextureImageData()
DHelloTriangleImp.cpp58 auto gl = getGlDispatch(); in initialize() local
91 auto gl = getGlDispatch(); in draw() local
DGLSnapshotRendering_unittest.cpp25 namespace gl { namespace
29 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in TEST() local
DTextureDraw_unittest.cpp22 namespace gl { namespace
25 void TestTextureDrawBasic(const GLESv2Dispatch* gl, GLenum internalformat, in TestTextureDrawBasic()
91 void TestTextureDrawLayer(const GLESv2Dispatch* gl) { in TestTextureDrawLayer()
DShaderUtils.cpp45 auto gl = gl::LazyLoadedGLESv2Dispatch::get(); in compileShader() local
66 auto gl = gl::LazyLoadedGLESv2Dispatch::get(); in compileAndLinkShaderProgram() local
DGLSnapshotTestDispatch.cpp16 namespace gl { namespace
118 const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get(); in testDraw() local
DGLES1Dispatch_unittest.cpp22 namespace gl { namespace
DOpenGLTestContext.h52 const GLESv2Dispatch* gl; variable
DDefaultFramebufferBlit_unittest.cpp73 auto gl = LazyLoadedGLESv2Dispatch::get(); in ~ClearColor() local
97 auto gl = LazyLoadedGLESv2Dispatch::get(); in initialize() local
118 auto gl = LazyLoadedGLESv2Dispatch::get(); in draw() local
DGLSnapshotMultisampling_unittest.cpp21 namespace gl { namespace
DGLSnapshotPixels_unittest.cpp20 namespace gl { namespace
DGLSnapshotTransformation_unittest.cpp21 namespace gl { namespace
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp28 auto& gl = GLEScontext::dispatcher(); in push() local
96 auto& gl = GLEScontext::dispatcher(); in ~ScopedGLState() local
DSaveableTexture.cpp346 auto gl = GLEScontext::dispatcher(); in setupFbo() local
364 auto gl = GLEScontext::dispatcher(); in teardownFbo() local
376 auto gl = GLEScontext::dispatcher(); in shouldUseReadPixels() local
400 auto gl = GLEScontext::dispatcher(); in getTexImage() local
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp62 GLDispatch& gl = GLEScontext::dispatcher(); in getDrawTexOESCoreState() local
93 GLDispatch& gl = GLEScontext::dispatcher(); in teardown() local
220 auto& gl = GLEScontext::dispatcher(); in getGeometryDrawState() local
408 auto& gl = GLEScontext::dispatcher(); in setupArrayForDraw() local
555 auto& gl = GLEScontext::dispatcher(); in enable() local
584 auto& gl = GLEScontext::dispatcher(); in disable() local
681 auto& gl = GLEScontext::dispatcher(); in drawTexOES() local
811 auto& gl = GLEScontext::dispatcher(); in preDrawTextureUnitEmulation() local
855 auto& gl = GLEScontext::dispatcher(); in postDrawTextureUnitEmulation() local
872 auto& gl = GLEScontext::dispatcher(); in preDrawVertexSetup() local
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/hardware/google/gfxstream/host/gl/
DDebugGl.cpp24 namespace gl { namespace
DEmulatedEglImage.cpp24 namespace gl { namespace
DDisplayGl.cpp24 namespace gl { namespace
DCompositorGl.cpp26 namespace gl { namespace
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
DGLESv2Dispatch.cpp28 namespace gl { namespace
DEGLDispatch.cpp22 namespace gl { namespace
DStaticDispatch.cpp26 namespace gl { namespace
DOpenGLDispatchLoader.cpp20 namespace gl { namespace
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp21 namespace gl { namespace
24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState()

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