1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef SIMPLE_PERF_IOEVENT_LOOP_H_ 18 #define SIMPLE_PERF_IOEVENT_LOOP_H_ 19 20 #include <stdint.h> 21 #include <sys/time.h> 22 #include <time.h> 23 24 #include <functional> 25 #include <memory> 26 #include <vector> 27 28 struct event_base; 29 30 namespace simpleperf { 31 32 struct IOEvent; 33 typedef IOEvent* IOEventRef; 34 35 enum IOEventPriority { 36 // Lower value means higher priority. 37 IOEventHighPriority = 0, 38 IOEventLowPriority = 1, 39 }; 40 41 // IOEventLoop is a class wrapper of libevent, it monitors events happened, 42 // and calls the corresponding callbacks. Possible events are: file ready to 43 // read, file ready to write, signal happens, periodic timer timeout. 44 class IOEventLoop { 45 public: 46 IOEventLoop(); 47 ~IOEventLoop(); 48 49 // Register a read Event, so [callback] is called when [fd] can be read 50 // without blocking. If registered successfully, return the reference 51 // to control the Event, otherwise return nullptr. 52 IOEventRef AddReadEvent(int fd, const std::function<bool()>& callback, 53 IOEventPriority priority = IOEventLowPriority); 54 55 // Register a write Event, so [callback] is called when [fd] can be written 56 // without blocking. 57 IOEventRef AddWriteEvent(int fd, const std::function<bool()>& callback, 58 IOEventPriority priority = IOEventLowPriority); 59 60 // Register a signal Event, so [callback] is called each time signal [sig] 61 // happens. 62 bool AddSignalEvent(int sig, const std::function<bool()>& callback, 63 IOEventPriority priority = IOEventLowPriority); 64 65 // Register a vector of signal Events. 66 bool AddSignalEvents(std::vector<int> sigs, const std::function<bool()>& callback, 67 IOEventPriority priority = IOEventLowPriority); 68 69 // Register a periodic Event, so [callback] is called periodically every 70 // [duration]. 71 IOEventRef AddPeriodicEvent(timeval duration, const std::function<bool()>& callback, 72 IOEventPriority priority = IOEventLowPriority); 73 74 // Register a one time Event, so [callback] is called once after [duration]. 75 IOEventRef AddOneTimeEvent(timeval duration, const std::function<bool()>& callback, 76 IOEventPriority priority = IOEventLowPriority); 77 78 // Run a loop polling for Events. It only exits when ExitLoop() is called 79 // in a callback function of registered Events. 80 bool RunLoop(); 81 82 // Exit the loop started by RunLoop(). 83 bool ExitLoop(); 84 85 // Disable an Event, which can be enabled later. 86 static bool DisableEvent(IOEventRef ref); 87 // Enable a disabled Event. 88 static bool EnableEvent(IOEventRef ref); 89 90 // Unregister an Event. 91 static bool DelEvent(IOEventRef ref); 92 93 private: 94 bool EnsureInit(); 95 IOEventRef AddEvent(int fd_or_sig, int16_t events, timeval* timeout, 96 const std::function<bool()>& callback, 97 IOEventPriority priority = IOEventLowPriority); 98 static void EventCallbackFn(int, int16_t, void*); 99 100 event_base* ebase_; 101 std::vector<std::unique_ptr<IOEvent>> events_; 102 bool has_error_; 103 bool in_loop_; 104 }; 105 106 } // namespace simpleperf 107 108 #endif // SIMPLE_PERF_IOEVENT_LOOP_H_ 109