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Searched defs:isRotated (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DFakeInputReaderPolicy.cpp90 const bool isRotated = orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270; in addDisplayViewport() local
DCursorInputMapper_test.cpp63 const bool isRotated = in createPrimaryViewport() local
DInputDispatcher_test.cpp5908 const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; in TEST_P() local
5971 const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; in TEST_P() local
/frameworks/native/services/inputflinger/reader/mapper/
DTouchInputMapper.cpp846 constexpr auto isRotated = [](const ui::Transform::RotationFlags& rotation) { in computeInputTransforms() local