/frameworks/native/libs/ui/include/ui/ |
D | ShadowSettings.h | 44 float lightRadius = 0.f; member
|
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator()
|
D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
|
/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareBufferRenderer.cpp | 125 jfloat lightRadius) { in android_graphics_HardwareBufferRenderer_setLightGeometry()
|
D | android_graphics_HardwareRenderer.cpp | 241 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
|
/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 120 float lightRadius = 0.f; member
|
/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 372 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
|
/frameworks/native/libs/gui/aidl/android/gui/ |
D | ISurfaceComposer.aidl | 466 …gs(in Color ambientColor, in Color spotColor, float lightPosY, float lightPosZ, float lightRadius); in setGlobalShadowSettings()
|
/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
|
D | CanvasContext.cpp | 306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
|
/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 258 float lightRadius) { in setLightSourceGeometry() 1502 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
|
/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 255 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() 2612 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
|
/frameworks/native/libs/gui/ |
D | SurfaceComposerClient.cpp | 3065 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
|
/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 8908 float lightRadius) { in setGlobalShadowSettings() 10305 float lightRadius) { in setGlobalShadowSettings()
|
/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1899 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
|
/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1465 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local
|
/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |