Searched defs:norm (Results 1 – 4 of 4) sorted by relevance
72 float norm = x * x + y * y + z * z + w * w; in Quaternion() local81 float norm = x * x + y * y + z * z + w * w; in Quaternion() local
75 float norm = MathHelper.rsqrt(normSquared); in normalized() local
240 public static float norm(float start, float stop, float value) { in norm() method in BrightnessUtils.MathUtils
343 private double norm(double[] a) { in norm() method in PhotoTable