1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <gui/OccupancyTracker.h>
20 
21 #include <binder/IInterface.h>
22 #include <binder/SafeInterface.h>
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 
27 #include <ui/PixelFormat.h>
28 
29 #include <utils/Errors.h>
30 
31 namespace android {
32 
33 class BufferItem;
34 class Fence;
35 class GraphicBuffer;
36 class IConsumerListener;
37 class NativeHandle;
38 #ifndef NO_BINDER
39 class IGraphicBufferConsumer : public IInterface {
40 public:
41     DECLARE_META_INTERFACE(GraphicBufferConsumer)
42 #else
43 class IGraphicBufferConsumer : public RefBase {
44 public:
45 #endif
46 
47     enum {
48         // Returned by releaseBuffer, after which the consumer must free any references to the
49         // just-released buffer that it might have.
50         STALE_BUFFER_SLOT = 1,
51         // Returned by dequeueBuffer if there are no pending buffers available.
52         NO_BUFFER_AVAILABLE,
53         // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
54         PRESENT_LATER,
55     };
56 
57     // acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue.
58     // If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully
59     // acquired, the information about the buffer is returned in BufferItem.
60     //
61     // If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field
62     // of buffer is set to NULL and it is assumed that the consumer still holds a reference to the
63     // buffer.
64     //
65     // If presentWhen is non-zero, it indicates the time when the buffer will be displayed on
66     // screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and
67     // PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base
68     // is CLOCK_MONOTONIC.
69     //
70     // If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer
71     // with a frame number less than or equal to maxFrameNumber. If no such frame is available
72     // (such as when a buffer has been replaced but the consumer has not received the
73     // onFrameReplaced callback), then PRESENT_LATER will be returned.
74     //
75     // Return of NO_ERROR means the operation completed as normal.
76     //
77     // Return of a positive value means the operation could not be completed at this time, but the
78     // user should try again later:
79     // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
80     // * PRESENT_LATER - the buffer's timestamp is farther in the future
81     //
82     // Return of a negative value means an error has occurred:
83     // * INVALID_OPERATION - too many buffers have been acquired
84     virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
85                                    uint64_t maxFrameNumber = 0) = 0;
86 
87     // detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer
88     // queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the
89     // buffer from this interface. The freed slot will remain unallocated until either it is
90     // selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the
91     // slot. The buffer must have already been acquired.
92     //
93     // Return of a value other than NO_ERROR means an error has occurred:
94     // * BAD_VALUE - the given slot number is invalid, either because it is out of the range
95     //               [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not
96     //               currently acquired.
97     virtual status_t detachBuffer(int slot) = 0;
98 
99     // attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call
100     // succeeds, it will be as if this buffer was acquired from the returned slot number. As such,
101     // this call will fail if attaching this buffer would cause too many buffers to be
102     // simultaneously acquired.
103     //
104     // If the buffer is successfully attached, its frameNumber is initialized to 0. This must be
105     // passed into the releaseBuffer call or else the buffer will be deallocated as stale.
106     //
107     // Return of a value other than NO_ERROR means an error has occurred:
108     // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not
109     //               match the BufferQueue.
110     // * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers
111     //                       to be acquired.
112     // * NO_MEMORY - no free slots available
113     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0;
114 
115     // releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be
116     // done while the buffer's contents are still being accessed. The fence will signal when the
117     // buffer is no longer in use. frameNumber is used to identify the exact buffer returned.
118     //
119     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the
120     // just-released buffer that it might have, as if it had received a onBuffersReleased() call
121     // with a mask set for the released buffer.
122     //
123     // Note that the dependencies on EGL will be removed once we switch to using the Android HW
124     // Sync HAL.
125     //
126     // Return of NO_ERROR means the operation completed as normal.
127     //
128     // Return of a positive value means the operation could not be completed at this time, but the
129     // user should try again later:
130     // * STALE_BUFFER_SLOT - see above (second paragraph)
131     //
132     // Return of a negative value means an error has occurred:
133     // * BAD_VALUE - one of the following could've happened:
134     //               * the buffer slot was invalid
135     //               * the fence was NULL
136     //               * the buffer slot specified is not in the acquired state
137     virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display,
138                                    EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0;
139 
releaseHelper(int buf,uint64_t frameNumber,const sp<Fence> & releaseFence)140     status_t releaseHelper(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) {
141         return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence);
142     }
143     // This is explicitly *not* the actual signature of IGBC::releaseBuffer, but:
144     //     1) We have no easy way to send the EGL objects across Binder
145     //     2) This has always been broken, probably because
146     //     3) IGBC is rarely remoted
147     // For now, we will choose to bury our heads in the sand and ignore this problem until such time
148     // as we can finally finish converting away from EGL sync to native Android sync
149     using ReleaseBuffer = decltype(&IGraphicBufferConsumer::releaseHelper);
150 
151     // consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected,
152     // and when that consumer disconnects the BufferQueue is placed into the "abandoned" state,
153     // causing most interactions with the BufferQueue by the producer to fail. controlledByApp
154     // indicates whether the consumer is controlled by the application.
155     //
156     // consumer may not be NULL.
157     //
158     // Return of a value other than NO_ERROR means an error has occurred:
159     // * NO_INIT - the BufferQueue has been abandoned
160     // * BAD_VALUE - a NULL consumer was provided
161     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
162                                      bool controlledByApp) = 0;
163 
164     // consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and
165     // the BufferQueue is placed in the "abandoned" state, causing most interactions with the
166     // BufferQueue by the producer to fail.
167     //
168     // Return of a value other than NO_ERROR means an error has occurred:
169     // * BAD_VALUE - no consumer is currently connected
170     virtual status_t consumerDisconnect() = 0;
171 
172     // getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a
173     // 1 corresponds to a released buffer slot with that index value. In particular, a released
174     // buffer is one that has been released by the BufferQueue but has not yet been released by
175     // the consumer.
176     //
177     // This should be called from the onBuffersReleased() callback.
178     //
179     // Return of a value other than NO_ERROR means an error has occurred:
180     // * NO_INIT - the BufferQueue has been abandoned.
181     virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
182 
183     // setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a
184     // width and height of zero is requested. Default is 1x1.
185     //
186     // Return of a value other than NO_ERROR means an error has occurred:
187     // * BAD_VALUE - either w or h was zero
188     virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
189 
190     // setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue
191     // (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the
192     // consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would
193     // cause this value to be exceeded then that call will fail. This call will fail if a producer
194     // is connected to the BufferQueue.
195     //
196     // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than
197     // maxAcquiredBufferCount.
198     //
199     // Return of a value other than NO_ERROR means an error has occurred:
200     // * BAD_VALUE - one of the below conditions occurred:
201     //               * bufferCount was out of range (see above).
202     //               * failure to adjust the number of available slots.
203     // * INVALID_OPERATION - attempting to call this after a producer connected.
204     virtual status_t setMaxBufferCount(int bufferCount) = 0;
205 
206     // setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the
207     // consumer at one time (default 1). If this method succeeds, any new buffer slots will be both
208     // unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or
209     // consumer). Calling this may also cause some buffer slots to be emptied.
210     //
211     // This function should not be called with a value of maxAcquiredBuffers that is less than the
212     // number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error.
213     //
214     // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot
215     // cause the maxBufferCount value to be exceeded.
216     //
217     // Return of a value other than NO_ERROR means an error has occurred:
218     // * NO_INIT - the BufferQueue has been abandoned
219     // * BAD_VALUE - one of the below conditions occurred:
220     //               * maxAcquiredBuffers was out of range (see above).
221     //               * failure to adjust the number of available slots.
222     //               * client would have more than the requested number of acquired buffers after
223     //                 this call
224     // * INVALID_OPERATION - attempting to call this after a producer connected.
225     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
226 
227     // setConsumerName sets the name used in logging
228     virtual status_t setConsumerName(const String8& name) = 0;
229 
230     // setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if
231     // no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888.
232     //
233     // Return of a value other than NO_ERROR means an unknown error has occurred.
234     virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0;
235 
236     // setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated
237     // dataSpace. The producer may ignore this request. The initial default is
238     // HAL_DATASPACE_UNKNOWN.
239     //
240     // Return of a value other than NO_ERROR means an unknown error has occurred.
241     virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0;
242 
243     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged
244     // with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h,
245     // e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
246     //
247     // Return of a value other than NO_ERROR means an unknown error has occurred.
248     virtual status_t setConsumerUsageBits(uint64_t usage) = 0;
249 
250     // setConsumerIsProtected will turn on an internal bit that indicates whether
251     // the consumer can handle protected gralloc buffers (i.e. with
252     // GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this
253     // capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED.
254     virtual status_t setConsumerIsProtected(bool isProtected) = 0;
255 
256     // setTransformHint bakes in rotation to buffers so overlays can be used. The values are
257     // enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0
258     // (no transform).
259     //
260     // Return of a value other than NO_ERROR means an unknown error has occurred.
261     virtual status_t setTransformHint(uint32_t hint) = 0;
262 
263     // Retrieve the sideband buffer stream, if any.
264     virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0;
265 
266     // Retrieves any stored segments of the occupancy history of this BufferQueue and clears them.
267     // Optionally closes out the pending segment if forceFlush is true.
268     virtual status_t getOccupancyHistory(bool forceFlush,
269                                          std::vector<OccupancyTracker::Segment>* outHistory) = 0;
270 
271     // discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to
272     // reduce the memory consumption of the BufferQueue to the minimum possible without
273     // discarding data.
274     // The consumer invoking this method is responsible for calling getReleasedBuffers() after this
275     // call to free up any of its locally cached buffers.
276     virtual status_t discardFreeBuffers() = 0;
277 
278     // dump state into a string
279     virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0;
280 
281     // Provide backwards source compatibility
dumpState(String8 & result,const char * prefix)282     void dumpState(String8& result, const char* prefix) {
283         String8 returned;
284         dumpState(String8(prefix), &returned);
285         result.append(returned);
286     }
287 };
288 
289 #ifndef NO_BINDER
290 class BnGraphicBufferConsumer : public SafeBnInterface<IGraphicBufferConsumer> {
291 public:
BnGraphicBufferConsumer()292     BnGraphicBufferConsumer()
293           : SafeBnInterface<IGraphicBufferConsumer>("BnGraphicBufferConsumer") {}
294 
295     status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply,
296                         uint32_t flags = 0) override;
297 };
298 #else
299 class BnGraphicBufferConsumer : public IGraphicBufferConsumer {
300 };
301 #endif
302 
303 } // namespace android
304