Searched defs:samplerLoc (Results 1 – 3 of 3) sorted by relevance
400 GLint samplerLoc = gl->glGetUniformLocation(blitProgram, "tex"); in drawWorker() local
708 GLint samplerLoc = gl.glGetUniformLocation(prog, "tex_sampler"); in drawTexOES() local
715 GLuint samplerLoc = 0; member