1 /* <lambda>null2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade.domain.startable 18 19 import android.content.Context 20 import com.android.systemui.CoreStartable 21 import com.android.systemui.common.ui.data.repository.ConfigurationRepository 22 import com.android.systemui.dagger.SysUISingleton 23 import com.android.systemui.dagger.qualifiers.Application 24 import com.android.systemui.log.LogBuffer 25 import com.android.systemui.log.dagger.ShadeTouchLog 26 import com.android.systemui.scene.domain.interactor.SceneInteractor 27 import com.android.systemui.scene.shared.flag.SceneContainerFlag 28 import com.android.systemui.shade.ShadeExpansionStateManager 29 import com.android.systemui.shade.TouchLogger.Companion.logTouchesTo 30 import com.android.systemui.shade.data.repository.ShadeRepository 31 import com.android.systemui.shade.domain.interactor.PanelExpansionInteractor 32 import com.android.systemui.shade.shared.flag.DualShade 33 import com.android.systemui.shade.shared.model.ShadeMode 34 import com.android.systemui.shade.transition.ScrimShadeTransitionController 35 import com.android.systemui.statusbar.policy.SplitShadeStateController 36 import javax.inject.Inject 37 import javax.inject.Provider 38 import kotlinx.coroutines.CoroutineScope 39 import kotlinx.coroutines.flow.combine 40 import kotlinx.coroutines.flow.launchIn 41 import kotlinx.coroutines.flow.map 42 import kotlinx.coroutines.flow.onStart 43 import kotlinx.coroutines.launch 44 45 @SysUISingleton 46 class ShadeStartable 47 @Inject 48 constructor( 49 @Application private val applicationScope: CoroutineScope, 50 @Application private val applicationContext: Context, 51 @ShadeTouchLog private val touchLog: LogBuffer, 52 private val configurationRepository: ConfigurationRepository, 53 private val shadeRepository: ShadeRepository, 54 private val splitShadeStateController: SplitShadeStateController, 55 private val scrimShadeTransitionController: ScrimShadeTransitionController, 56 private val sceneInteractorProvider: Provider<SceneInteractor>, 57 private val panelExpansionInteractorProvider: Provider<PanelExpansionInteractor>, 58 private val shadeExpansionStateManager: ShadeExpansionStateManager, 59 ) : CoreStartable { 60 61 override fun start() { 62 hydrateShadeMode() 63 hydrateShadeExpansionStateManager() 64 logTouchesTo(touchLog) 65 scrimShadeTransitionController.init() 66 } 67 68 private fun hydrateShadeExpansionStateManager() { 69 if (SceneContainerFlag.isEnabled) { 70 combine( 71 panelExpansionInteractorProvider.get().legacyPanelExpansion, 72 sceneInteractorProvider.get().isTransitionUserInputOngoing, 73 ) { panelExpansion, tracking -> 74 shadeExpansionStateManager.onPanelExpansionChanged( 75 fraction = panelExpansion, 76 expanded = panelExpansion > 0f, 77 tracking = tracking, 78 ) 79 } 80 .launchIn(applicationScope) 81 } 82 } 83 84 private fun hydrateShadeMode() { 85 if (DualShade.isEnabled) { 86 shadeRepository.setShadeMode(ShadeMode.Dual) 87 return 88 } 89 applicationScope.launch { 90 configurationRepository.onAnyConfigurationChange 91 // Force initial collection. 92 .onStart { emit(Unit) } 93 .map { applicationContext.resources } 94 .map { resources -> 95 splitShadeStateController.shouldUseSplitNotificationShade(resources) 96 } 97 .collect { isSplitShade -> 98 shadeRepository.setShadeMode( 99 if (isSplitShade) ShadeMode.Split else ShadeMode.Single 100 ) 101 } 102 } 103 } 104 } 105