1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.compose.animation.scene.transition.link 18 19 import com.android.compose.animation.scene.BaseSceneTransitionLayoutState 20 import com.android.compose.animation.scene.SceneKey 21 import com.android.compose.animation.scene.SceneTransitionLayoutState 22 import com.android.compose.animation.scene.TransitionKey 23 import com.android.compose.animation.scene.TransitionState 24 25 /** A link between a source (implicit) and [target] `SceneTransitionLayoutState`. */ 26 class StateLink(target: SceneTransitionLayoutState, val transitionLinks: List<TransitionLink>) { 27 28 internal val target = target as BaseSceneTransitionLayoutState 29 30 /** 31 * Links two transitions (source and target) together. 32 * 33 * `null` can be passed to indicate that any SceneKey should match. e.g. passing `null`, `null`, 34 * `null`, `SceneA` means that any transition at the source will trigger a transition in the 35 * target to `SceneA` from any current scene. 36 */ 37 class TransitionLink( 38 val sourceFrom: SceneKey?, 39 val sourceTo: SceneKey?, 40 val targetFrom: SceneKey?, 41 val targetTo: SceneKey, 42 val targetTransitionKey: TransitionKey? = null, 43 ) { 44 init { 45 if ( 46 (sourceFrom != null && sourceFrom == sourceTo) || 47 (targetFrom != null && targetFrom == targetTo) 48 ) 49 error("From and To can't be the same") 50 } 51 isMatchingLinknull52 internal fun isMatchingLink(transition: TransitionState.Transition): Boolean { 53 return (sourceFrom == null || sourceFrom == transition.fromScene) && 54 (sourceTo == null || sourceTo == transition.toScene) 55 } 56 targetIsInValidStatenull57 internal fun targetIsInValidState(targetCurrentScene: SceneKey): Boolean { 58 return (targetFrom == null || targetFrom == targetCurrentScene) && 59 targetTo != targetCurrentScene 60 } 61 } 62 } 63