1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.scene.ui.composable.transitions
18 
19 import androidx.compose.animation.core.Spring
20 import androidx.compose.animation.core.spring
21 import androidx.compose.animation.core.tween
22 import androidx.compose.foundation.gestures.Orientation
23 import androidx.compose.ui.unit.IntSize
24 import com.android.compose.animation.scene.Edge
25 import com.android.compose.animation.scene.TransitionBuilder
26 import com.android.compose.animation.scene.UserActionDistance
27 import com.android.compose.animation.scene.UserActionDistanceScope
28 import com.android.systemui.notifications.ui.composable.Notifications
29 import com.android.systemui.qs.ui.composable.QuickSettings
30 import com.android.systemui.scene.shared.model.Scenes
31 import com.android.systemui.shade.ui.composable.Shade
32 import com.android.systemui.shade.ui.composable.ShadeHeader
33 import kotlin.time.Duration.Companion.milliseconds
34 
toShadeTransitionnull35 fun TransitionBuilder.toShadeTransition(
36     durationScale: Double = 1.0,
37 ) {
38     spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt())
39     swipeSpec =
40         spring(
41             stiffness = Spring.StiffnessMediumLow,
42             visibilityThreshold = Shade.Dimensions.ScrimVisibilityThreshold,
43         )
44     distance =
45         object : UserActionDistance {
46             override fun UserActionDistanceScope.absoluteDistance(
47                 fromSceneSize: IntSize,
48                 orientation: Orientation,
49             ): Float {
50                 return Notifications.Elements.NotificationScrim.targetOffset(Scenes.Shade)?.y ?: 0f
51             }
52         }
53 
54     fractionRange(start = .58f) {
55         fade(ShadeHeader.Elements.Clock)
56         fade(ShadeHeader.Elements.CollapsedContentStart)
57         fade(ShadeHeader.Elements.CollapsedContentEnd)
58         fade(ShadeHeader.Elements.PrivacyChip)
59         fade(QuickSettings.Elements.SplitShadeQuickSettings)
60         fade(QuickSettings.Elements.FooterActions)
61     }
62     translate(
63         QuickSettings.Elements.QuickQuickSettings,
64         y = -ShadeHeader.Dimensions.CollapsedHeight * .66f
65     )
66     translate(Notifications.Elements.NotificationScrim, Edge.Top, false)
67 }
68 
69 private val DefaultDuration = 500.milliseconds
70