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Searched defs:uniform (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DAnimatedDrawables.h82 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); in draw() local
126 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
133 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
141 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform2f() local
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp58 for (const auto& uniform : uniforms) { in createLinearEffectShader() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
361 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
745 ProgramUniform uniform = new ProgramUniform(mProgram, i); in scanUniforms() local
746 mUniforms.put(uniform.getName(), uniform); in scanUniforms() local
773 private void checkUniformAssignment(ProgramUniform uniform, int values, int components) { in checkUniformAssignment()
/frameworks/base/libs/hwui/
DTonemapper.cpp70 for (const auto& uniform : uniforms) { in createLinearEffectColorFilter() local
DMesh.h88 MeshUniform uniform(std::string_view name) { return {this, fMeshSpec->findUniform(name)}; } in uniform() function
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Mesh.cpp106 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateFloatUniforms() local
149 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateIntUniforms() local
DShader.cpp304 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateFloatUniforms() local
347 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateIntUniforms() local
/frameworks/native/libs/shaders/
Dshaders.cpp312 for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { in buildLinearEffectUniforms() local