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Searched defs:uv (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_sample.c424 float uv, uint32_t lod) { in sample_LOD_LinearPixel()
454 float uv, uint32_t lod) { in sample_LOD_NearestPixel()
468 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel()
514 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel()
530 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample()
582 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample()
629 rsSample(rs_allocation a, rs_sampler s, float2 uv) { in rsSample()
/frameworks/av/media/libstagefright/renderfright/gl/filters/
DBlurFilter.cpp110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
/frameworks/native/cmds/flatland/
DRenderers.cpp90 const float uv[] = { in drawGradient() local
DComposers.cpp70 const float uv[] = { in modBlit() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp213 const float uv[] = { in blit() local
/frameworks/av/media/libstagefright/colorconversion/
DColorConverter.cpp183 uint32_t vstride, uint32_t bitDepth, bool uv = true /*nv12 or not*/) { in CreateYUV420SemiPlanarMediaImage2()
1707 uint32_t uv = u | (((uint32_t)v) << 20); in convertYUV420Planar16ToY410() local