Searched defs:vertices (Results 1 – 14 of 14) sorted by relevance
16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords, in Mesh()
101 float* vertices = new float[numVertices * 3]; in loadMesh() local
22 float[] vertices = new float[verticesNum]; in createVertices() local
45 final float[] vertices = WallpaperEffectsGenerationTestUtils.createVertices(1500000); in testCreateTexturedMeshRequest() local
53 final float[] vertices = WallpaperEffectsGenerationTestUtils.createVertices(1500000); in testCreateCinematicEffectResponse() local
33 int vertices[] = { in Cube() local
65 ArrayList<CbGeoUtils.LatLng> vertices = new ArrayList<>(); in testPolygon() local
296 float[] vertices = new float[6]; in testBlackTriangleVertices() local357 float[] vertices = new float[6]; in testBlackTriangleVertices2() local
180 val vertices = floatArrayOf( in <lambda>() constant
84 ArrayList<Float> vertices = new ArrayList<Float>(); in parse() local
61 inline Model(std::vector<Vertex> vertices, std::vector<Index> indices, in Model()
304 thread_local std::vector<Vertex> vertices = { in addHead() local
401 FloatBuffer vertices = mSpheres[i].getVertices(); in createVbo() local
980 float[] vertices = new float[] { in GlWindow() local