Searched defs:vsync (Results 1 – 13 of 13) sorted by relevance
141 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local158 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
358 const auto vsync = snapToVsync(justBeforeTimePoint); in isVSyncInPhase() local645 Model model, std::optional<Period> minFramePeriodOpt, nsecs_t vsync, in nextAnticipatedVSyncTimeFrom()693 auto VSyncPredictor::VsyncTimeline::getVsyncSequenceLocked(Model model, nsecs_t vsync) in getVsyncSequenceLocked()705 nsecs_t vsync) { in snapToVsyncAlignedWithRenderRate()735 bool VSyncPredictor::VsyncTimeline::isVSyncInPhase(Model model, nsecs_t vsync, Fps frameRate) { in isVSyncInPhase()
93 TimePoint vsync = TimePoint::fromNs(0); member
31 bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, in vsyncReceived()
171 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; in syncFrameState() local
940 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw() local
64 VsyncEventData vsync; member
115 VSync vsync; member
241 inline std::string to_string(hardware::graphics::composer::hal::Vsync vsync) { in to_string()
112 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_graphics_HardwareBufferRenderer_render() local
771 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode() local
886 final long vsync = AnimationUtils.currentAnimationTimeMillis() * 1000000L; in draw() local
145 Vsync vsync; in waitForNextVsync() local1052 const Vsync vsync = waitForNextVsync(); in TEST_F() local