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Searched defs:vsync (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp141 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
158 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in doRun() local
/frameworks/native/services/surfaceflinger/Scheduler/
DVSyncPredictor.cpp358 const auto vsync = snapToVsync(justBeforeTimePoint); in isVSyncInPhase() local
645 Model model, std::optional<Period> minFramePeriodOpt, nsecs_t vsync, in nextAnticipatedVSyncTimeFrom()
693 auto VSyncPredictor::VsyncTimeline::getVsyncSequenceLocked(Model model, nsecs_t vsync) in getVsyncSequenceLocked()
705 nsecs_t vsync) { in snapToVsyncAlignedWithRenderRate()
735 bool VSyncPredictor::VsyncTimeline::isVSyncInPhase(Model model, nsecs_t vsync, Fps frameRate) { in isVSyncInPhase()
DVSyncPredictor.h93 TimePoint vsync = TimePoint::fromNs(0); member
/frameworks/base/libs/hwui/renderthread/
DTimeLord.cpp31 bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, in vsyncReceived()
DDrawFrameTask.cpp171 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; in syncFrameState() local
DCanvasContext.cpp940 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw() local
/frameworks/native/libs/gui/include/gui/
DVsyncEventData.h64 VsyncEventData vsync; member
DDisplayEventReceiver.h115 VSync vsync; member
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHal.h241 inline std::string to_string(hardware::graphics::composer::hal::Vsync vsync) { in to_string()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareBufferRenderer.cpp112 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_graphics_HardwareBufferRenderer_render() local
Dandroid_graphics_HardwareRenderer.cpp771 nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode() local
/frameworks/base/core/java/android/view/
DThreadedRenderer.java886 final long vsync = AnimationUtils.currentAnimationTimeMillis() * 1000000L; in draw() local
/frameworks/native/services/surfaceflinger/tests/
DLayerCallback_test.cpp145 Vsync vsync; in waitForNextVsync() local
1052 const Vsync vsync = waitForNextVsync(); in TEST_F() local