1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <SkCanvas.h>
20 #include <SkGainmapInfo.h>
21 #include <SkImage.h>
22 #include <SkPaint.h>
23 
24 #include "hwui/Bitmap.h"
25 
26 namespace android::uirenderer {
27 
28 float getTargetHdrSdrRatio(const SkColorSpace* destColorspace);
29 
30 void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src,
31                        const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint,
32                        SkCanvas::SrcRectConstraint constraint,
33                        const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo);
34 
35 sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image,
36                                   const sk_sp<const SkImage>& gainmapImage,
37                                   const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
38                                   SkTileMode tileModeY, const SkSamplingOptions& sampling);
39 
40 }  // namespace android::uirenderer
41