1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <SkCanvas.h> 20 #include <SkGainmapInfo.h> 21 #include <SkImage.h> 22 #include <SkPaint.h> 23 24 #include "hwui/Bitmap.h" 25 26 namespace android::uirenderer { 27 28 float getTargetHdrSdrRatio(const SkColorSpace* destColorspace); 29 30 void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src, 31 const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint, 32 SkCanvas::SrcRectConstraint constraint, 33 const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo); 34 35 sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image, 36 const sk_sp<const SkImage>& gainmapImage, 37 const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX, 38 SkTileMode tileModeY, const SkSamplingOptions& sampling); 39 40 } // namespace android::uirenderer 41