1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.FloatRange; 20 import android.annotation.Nullable; 21 import android.annotation.SuppressLint; 22 import android.compat.annotation.UnsupportedAppUsage; 23 import android.hardware.DataSpace.NamedDataSpace; 24 import android.os.Build; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.os.Trace; 29 import android.view.Surface; 30 import android.view.TextureView; 31 import android.view.flags.Flags; 32 33 import java.lang.ref.WeakReference; 34 35 /** 36 * Captures frames from an image stream as an OpenGL ES texture. 37 * 38 * <p>The image stream may come from either camera preview or video decode. A 39 * {@link android.view.Surface} created from a SurfaceTexture can be used as an output 40 * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec}, 41 * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs. 42 * When {@link #updateTexImage} is called, the contents of the texture object specified 43 * when the SurfaceTexture was created are updated to contain the most recent image from the image 44 * stream. This may cause some frames of the stream to be skipped. 45 * 46 * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output 47 * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the 48 * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's 49 * display. 50 * 51 * <p>A typical pattern is to use SurfaceTexture to render frames to a {@link TextureView}; however, 52 * a TextureView is not <i>required</i> for using the texture object. The texture object may be used 53 * as part of an OpenGL ES shader. 54 * 55 * <p>When sampling from the texture one should first transform the texture coordinates using the 56 * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each 57 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image 58 * is updated. 59 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, 60 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in 61 * the streamed texture. This transform compensates for any properties of the image stream source 62 * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling 63 * from the bottom left corner of the image can be accomplished by transforming the column vector 64 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can 65 * be done by transforming (1, 1, 0, 1). 66 * 67 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the 68 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt"> 69 * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used. 70 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than 71 * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture 72 * must declare its use of this extension using, for example, an "#extension 73 * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using 74 * the samplerExternalOES GLSL sampler type. 75 * 76 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be 77 * called on the thread with the OpenGL ES context that contains the texture object. The 78 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link 79 * #updateTexImage} should not be called directly from the callback. 80 */ 81 public class SurfaceTexture { 82 private final Looper mCreatorLooper; 83 @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) 84 private Handler mOnFrameAvailableHandler; 85 private Handler mOnSetFrameRateHandler; 86 87 /** 88 * These fields are used by native code, do not access or modify. 89 */ 90 @UnsupportedAppUsage(trackingBug = 176388660) 91 private long mSurfaceTexture; 92 @UnsupportedAppUsage(trackingBug = 176388660) 93 private long mProducer; 94 @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) 95 private long mFrameAvailableListener; 96 97 private boolean mIsSingleBuffered; 98 99 /** 100 * Callback interface for being notified that a new stream frame is available. 101 */ 102 public interface OnFrameAvailableListener { onFrameAvailable(SurfaceTexture surfaceTexture)103 void onFrameAvailable(SurfaceTexture surfaceTexture); 104 } 105 106 /** 107 * Callback interface for being notified that a producer set a frame rate 108 * @hide 109 */ 110 public interface OnSetFrameRateListener { 111 /** 112 * Called when the producer sets a frame rate 113 * @hide 114 */ onSetFrameRate(SurfaceTexture surfaceTexture, @FloatRange(from = 0.0) float frameRate, @Surface.FrameRateCompatibility int compatibility, @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy)115 void onSetFrameRate(SurfaceTexture surfaceTexture, 116 @FloatRange(from = 0.0) float frameRate, 117 @Surface.FrameRateCompatibility int compatibility, 118 @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy); 119 } 120 121 /** 122 * Exception thrown when a SurfaceTexture couldn't be created or resized. 123 * 124 * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException} 125 * is used instead. 126 */ 127 @SuppressWarnings("serial") 128 @Deprecated 129 public static class OutOfResourcesException extends Exception { OutOfResourcesException()130 public OutOfResourcesException() { 131 } OutOfResourcesException(String name)132 public OutOfResourcesException(String name) { 133 super(name); 134 } 135 } 136 137 /** 138 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 139 * 140 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 141 * 142 * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 143 */ SurfaceTexture(int texName)144 public SurfaceTexture(int texName) { 145 this(texName, false); 146 } 147 148 /** 149 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 150 * <p> 151 * In single buffered mode the application is responsible for serializing access to the image 152 * content buffer. Each time the image content is to be updated, the 153 * {@link #releaseTexImage()} method must be called before the image content producer takes 154 * ownership of the buffer. For example, when producing image content with the NDK 155 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 156 * must be called before each ANativeWindow_lock, or that call will fail. When producing 157 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 158 * OpenGL ES function call each frame. 159 * 160 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 161 * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. 162 * 163 * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 164 */ SurfaceTexture(int texName, boolean singleBufferMode)165 public SurfaceTexture(int texName, boolean singleBufferMode) { 166 mCreatorLooper = Looper.myLooper(); 167 mIsSingleBuffered = singleBufferMode; 168 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 169 } 170 171 /** 172 * Construct a new SurfaceTexture to stream images to a given OpenGL texture. 173 * <p> 174 * In single buffered mode the application is responsible for serializing access to the image 175 * content buffer. Each time the image content is to be updated, the 176 * {@link #releaseTexImage()} method must be called before the image content producer takes 177 * ownership of the buffer. For example, when producing image content with the NDK 178 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} 179 * must be called before each ANativeWindow_lock, or that call will fail. When producing 180 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first 181 * OpenGL ES function call each frame. 182 * <p> 183 * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name, 184 * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed 185 * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing 186 * image content using OpenGL ES. 187 * 188 * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. 189 * 190 * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. 191 */ SurfaceTexture(boolean singleBufferMode)192 public SurfaceTexture(boolean singleBufferMode) { 193 mCreatorLooper = Looper.myLooper(); 194 mIsSingleBuffered = singleBufferMode; 195 nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 196 } 197 198 /** 199 * Register a callback to be invoked when a new image frame becomes available to the 200 * SurfaceTexture. 201 * <p> 202 * The callback may be called on an arbitrary thread, so it is not 203 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the 204 * thread invoking the callback. 205 * </p> 206 * 207 * @param listener The listener to use, or null to remove the listener. 208 */ setOnFrameAvailableListener(@ullable OnFrameAvailableListener listener)209 public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { 210 setOnFrameAvailableListener(listener, null); 211 } 212 213 /** 214 * Register a callback to be invoked when a new image frame becomes available to the 215 * SurfaceTexture. 216 * <p> 217 * If a handler is specified, the callback will be invoked on that handler's thread. 218 * If no handler is specified, then the callback may be called on an arbitrary thread, 219 * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES 220 * context to the thread invoking the callback. 221 * </p> 222 * 223 * @param listener The listener to use, or null to remove the listener. 224 * @param handler The handler on which the listener should be invoked, or null 225 * to use an arbitrary thread. 226 */ setOnFrameAvailableListener(@ullable final OnFrameAvailableListener listener, @Nullable Handler handler)227 public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, 228 @Nullable Handler handler) { 229 if (listener != null) { 230 // Although we claim the thread is arbitrary, earlier implementation would 231 // prefer to send the callback on the creating looper or the main looper 232 // so we preserve this behavior here. 233 Looper looper = handler != null ? handler.getLooper() : 234 mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); 235 mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) { 236 @Override 237 public void handleMessage(Message msg) { 238 listener.onFrameAvailable(SurfaceTexture.this); 239 } 240 }; 241 } else { 242 mOnFrameAvailableHandler = null; 243 } 244 } 245 246 private static class SetFrameRateArgs { SetFrameRateArgs(@loatRangefrom = 0.0) float frameRate, @Surface.FrameRateCompatibility int compatibility, @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy)247 SetFrameRateArgs(@FloatRange(from = 0.0) float frameRate, 248 @Surface.FrameRateCompatibility int compatibility, 249 @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) { 250 this.mFrameRate = frameRate; 251 this.mCompatibility = compatibility; 252 this.mChangeFrameRateStrategy = changeFrameRateStrategy; 253 } 254 final float mFrameRate; 255 final int mCompatibility; 256 final int mChangeFrameRateStrategy; 257 } 258 259 /** 260 * Register a callback to be invoked when the producer sets a frame rate using 261 * Surface.setFrameRate. 262 * @hide 263 */ setOnSetFrameRateListener(@ullable final OnSetFrameRateListener listener, @Nullable Handler handler)264 public void setOnSetFrameRateListener(@Nullable final OnSetFrameRateListener listener, 265 @Nullable Handler handler) { 266 if (listener != null) { 267 Looper looper = handler != null ? handler.getLooper() : 268 mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); 269 mOnSetFrameRateHandler = new Handler(looper, null, true /*async*/) { 270 @Override 271 public void handleMessage(Message msg) { 272 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSetFrameRateHandler"); 273 try { 274 SetFrameRateArgs args = (SetFrameRateArgs) msg.obj; 275 listener.onSetFrameRate(SurfaceTexture.this, 276 args.mFrameRate, args.mCompatibility, 277 args.mChangeFrameRateStrategy); 278 } finally { 279 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 280 } 281 } 282 }; 283 } else { 284 mOnSetFrameRateHandler = null; 285 } 286 } 287 288 /** 289 * Set the default size of the image buffers. The image producer may override the buffer size, 290 * in which case the producer-set buffer size will be used, not the default size set by this 291 * method. Both video and camera based image producers do override the size. This method may 292 * be used to set the image size when producing images with {@link android.graphics.Canvas} (via 293 * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface). 294 * <p> 295 * The new default buffer size will take effect the next time the image producer requests a 296 * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link 297 * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be 298 * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated 299 * (via {@code eglCreateWindowSurface}) to ensure that the new default size has taken effect. 300 * <p> 301 * The width and height parameters must be no greater than the minimum of 302 * {@code GL_MAX_VIEWPORT_DIMS} and {@code GL_MAX_TEXTURE_SIZE} (see 303 * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}). 304 * An error due to invalid dimensions might not be reported until 305 * updateTexImage() is called. 306 */ setDefaultBufferSize(int width, int height)307 public void setDefaultBufferSize(int width, int height) { 308 nativeSetDefaultBufferSize(width, height); 309 } 310 311 /** 312 * Update the texture image to the most recent frame from the image stream. This may only be 313 * called while the OpenGL ES context that owns the texture is current on the calling thread. 314 * It will implicitly bind its texture to the {@code GL_TEXTURE_EXTERNAL_OES} texture target. 315 */ updateTexImage()316 public void updateTexImage() { 317 nativeUpdateTexImage(); 318 } 319 320 /** 321 * Releases the texture content. This is needed in single buffered mode to allow the image 322 * content producer to take ownership of the image buffer. 323 * <p> 324 * For more information see {@link #SurfaceTexture(int, boolean)}. 325 */ releaseTexImage()326 public void releaseTexImage() { 327 nativeReleaseTexImage(); 328 } 329 330 /** 331 * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. 332 * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL 333 * ES texture object will be deleted as a result of this call. After calling this method all 334 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until 335 * a successful call to {@link #attachToGLContext} is made. 336 * <p> 337 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 338 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 339 * context at a time. 340 */ detachFromGLContext()341 public void detachFromGLContext() { 342 int err = nativeDetachFromGLContext(); 343 if (err != 0) { 344 throw new RuntimeException("Error during detachFromGLContext (see logcat for details)"); 345 } 346 } 347 348 /** 349 * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A 350 * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame 351 * that was current at the time of the last call to {@link #detachFromGLContext}. This new 352 * texture is bound to the {@code GL_TEXTURE_EXTERNAL_OES} texture target. 353 * <p> 354 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 355 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 356 * context at a time. 357 * 358 * @param texName The name of the OpenGL ES texture that will be created. This texture name 359 * must be unused in the OpenGL ES context that is current on the calling thread. 360 */ attachToGLContext(int texName)361 public void attachToGLContext(int texName) { 362 int err = nativeAttachToGLContext(texName); 363 if (err != 0) { 364 throw new RuntimeException("Error during attachToGLContext (see logcat for details)"); 365 } 366 } 367 368 /** 369 * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by 370 * the most recent call to {@link #updateTexImage}. 371 * <p> 372 * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s 373 * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample 374 * that location from the texture. Sampling the texture outside of the range of this transform 375 * is undefined. 376 * <p> 377 * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via 378 * the {@code glLoadMatrixf} or {@code glUniformMatrix4fv} functions. 379 * <p> 380 * If the underlying buffer has a crop associated with it, the transformation will also include 381 * a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that 382 * when the texture is bilinear sampled that no texels outside of the buffer's valid region 383 * are accessed by the GPU, avoiding any sampling artifacts when scaling. 384 * 385 * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly 386 * 16 elements. 387 */ getTransformMatrix(float[] mtx)388 public void getTransformMatrix(float[] mtx) { 389 // Note we intentionally don't check mtx for null, so this will result in a 390 // NullPointerException. But it's safe because it happens before the call to native. 391 if (mtx.length != 16) { 392 throw new IllegalArgumentException(); 393 } 394 nativeGetTransformMatrix(mtx); 395 } 396 397 /** 398 * Retrieve the timestamp associated with the texture image set by the most recent call to 399 * {@link #updateTexImage}. 400 * 401 * <p>This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp 402 * should be unaffected by time-of-day adjustments. The specific meaning and zero point of the 403 * timestamp depends on the source providing images to the SurfaceTexture. Unless otherwise 404 * specified by the image source, timestamps cannot generally be compared across SurfaceTexture 405 * instances, or across multiple program invocations. It is mostly useful for determining time 406 * offsets between subsequent frames.</p> 407 * 408 * <p>For camera sources, timestamps should be strictly monotonic. Timestamps from MediaPlayer 409 * sources may be reset when the playback position is set. For EGL and Vulkan producers, the 410 * timestamp is the desired present time set with the {@code EGL_ANDROID_presentation_time} or 411 * {@code VK_GOOGLE_display_timing} extensions.</p> 412 */ 413 getTimestamp()414 public long getTimestamp() { 415 return nativeGetTimestamp(); 416 } 417 418 /** 419 * Retrieve the dataspace associated with the texture image. 420 */ 421 @SuppressLint("MethodNameUnits") getDataSpace()422 public @NamedDataSpace int getDataSpace() { 423 return nativeGetDataSpace(); 424 } 425 426 /** 427 * {@code release()} frees all the buffers and puts the SurfaceTexture into the 428 * 'abandoned' state. Once put in this state the SurfaceTexture can never 429 * leave it. When in the 'abandoned' state, all methods of the 430 * {@code IGraphicBufferProducer} interface will fail with the {@code NO_INIT} 431 * error. 432 * <p> 433 * Note that while calling this method causes all the buffers to be freed 434 * from the perspective of the SurfaceTexture, if there are additional 435 * references on the buffers (e.g. if a buffer is referenced by a client or 436 * by OpenGL ES as a texture) then those buffer will remain allocated. 437 * <p> 438 * Always call this method when you are done with SurfaceTexture. Failing 439 * to do so may delay resource deallocation for a significant amount of 440 * time. 441 * 442 * @see #isReleased() 443 */ release()444 public void release() { 445 nativeRelease(); 446 } 447 448 /** 449 * Returns {@code true} if the SurfaceTexture was released. 450 * 451 * @see #release() 452 */ isReleased()453 public boolean isReleased() { 454 return nativeIsReleased(); 455 } 456 457 @Override finalize()458 protected void finalize() throws Throwable { 459 try { 460 nativeFinalize(); 461 } finally { 462 super.finalize(); 463 } 464 } 465 466 /** 467 * This method is invoked from native code only. 468 */ 469 @SuppressWarnings({"UnusedDeclaration"}) 470 @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) postEventFromNative(WeakReference<SurfaceTexture> weakSelf)471 private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) { 472 SurfaceTexture st = weakSelf.get(); 473 if (st != null) { 474 Handler handler = st.mOnFrameAvailableHandler; 475 if (handler != null) { 476 handler.sendEmptyMessage(0); 477 } 478 } 479 } 480 481 /** 482 * This method is invoked from native code only. 483 * @hide 484 */ 485 @SuppressWarnings({"UnusedDeclaration"}) postOnSetFrameRateEventFromNative(WeakReference<SurfaceTexture> weakSelf, @FloatRange(from = 0.0) float frameRate, @Surface.FrameRateCompatibility int compatibility, @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy)486 private static void postOnSetFrameRateEventFromNative(WeakReference<SurfaceTexture> weakSelf, 487 @FloatRange(from = 0.0) float frameRate, 488 @Surface.FrameRateCompatibility int compatibility, 489 @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) { 490 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "postOnSetFrameRateEventFromNative"); 491 try { 492 if (Flags.toolkitSetFrameRateReadOnly()) { 493 SurfaceTexture st = weakSelf.get(); 494 if (st != null) { 495 Handler handler = st.mOnSetFrameRateHandler; 496 if (handler != null) { 497 Message msg = new Message(); 498 msg.obj = new SetFrameRateArgs(frameRate, compatibility, 499 changeFrameRateStrategy); 500 handler.sendMessage(msg); 501 } 502 } 503 } 504 } finally { 505 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 506 } 507 508 } 509 510 /** 511 * Returns {@code true} if the SurfaceTexture is single-buffered. 512 * @hide 513 */ isSingleBuffered()514 public boolean isSingleBuffered() { 515 return mIsSingleBuffered; 516 } 517 nativeInit(boolean isDetached, int texName, boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)518 private native void nativeInit(boolean isDetached, int texName, 519 boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf) 520 throws Surface.OutOfResourcesException; nativeFinalize()521 private native void nativeFinalize(); nativeGetTransformMatrix(float[] mtx)522 private native void nativeGetTransformMatrix(float[] mtx); nativeGetTimestamp()523 private native long nativeGetTimestamp(); nativeGetDataSpace()524 private native int nativeGetDataSpace(); nativeSetDefaultBufferSize(int width, int height)525 private native void nativeSetDefaultBufferSize(int width, int height); nativeUpdateTexImage()526 private native void nativeUpdateTexImage(); nativeReleaseTexImage()527 private native void nativeReleaseTexImage(); 528 @UnsupportedAppUsage nativeDetachFromGLContext()529 private native int nativeDetachFromGLContext(); nativeAttachToGLContext(int texName)530 private native int nativeAttachToGLContext(int texName); nativeRelease()531 private native void nativeRelease(); nativeIsReleased()532 private native boolean nativeIsReleased(); 533 } 534