1 /*
2  * Copyright 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "GraphiteVkRenderEngine.h"
18 
19 #undef LOG_TAG
20 #define LOG_TAG "RenderEngine"
21 
22 #include <include/gpu/GpuTypes.h>
23 #include <include/gpu/graphite/BackendSemaphore.h>
24 #include <include/gpu/graphite/Context.h>
25 #include <include/gpu/graphite/Recording.h>
26 
27 #include <log/log_main.h>
28 #include <sync/sync.h>
29 
30 #include <memory>
31 #include <vector>
32 
33 namespace android::renderengine::skia {
34 
create(const RenderEngineCreationArgs & args)35 std::unique_ptr<GraphiteVkRenderEngine> GraphiteVkRenderEngine::create(
36         const RenderEngineCreationArgs& args) {
37     std::unique_ptr<GraphiteVkRenderEngine> engine(new GraphiteVkRenderEngine(args));
38     engine->ensureContextsCreated();
39 
40     if (getVulkanInterface(false).isInitialized()) {
41         ALOGD("GraphiteVkRenderEngine::%s: successfully initialized GraphiteVkRenderEngine",
42               __func__);
43         return engine;
44     } else {
45         ALOGE("GraphiteVkRenderEngine::%s: could not create GraphiteVkRenderEngine. "
46               "Likely insufficient Vulkan support",
47               __func__);
48         return {};
49     }
50 }
51 
52 // Graphite-specific function signature for fFinishedProc callback.
unref_semaphore(void * semaphore,skgpu::CallbackResult result)53 static void unref_semaphore(void* semaphore, skgpu::CallbackResult result) {
54     if (result != skgpu::CallbackResult::kSuccess) {
55         ALOGE("Graphite submission of work to GPU failed, check for Skia errors");
56     }
57     SkiaVkRenderEngine::DestroySemaphoreInfo* info =
58             reinterpret_cast<SkiaVkRenderEngine::DestroySemaphoreInfo*>(semaphore);
59     info->unref();
60 }
61 
createContext(VulkanInterface & vulkanInterface)62 std::unique_ptr<SkiaGpuContext> GraphiteVkRenderEngine::createContext(
63         VulkanInterface& vulkanInterface) {
64     return SkiaGpuContext::MakeVulkan_Graphite(vulkanInterface.getGraphiteBackendContext());
65 }
66 
waitFence(SkiaGpuContext *,base::borrowed_fd fenceFd)67 void GraphiteVkRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) {
68     if (fenceFd.get() < 0) return;
69 
70     int dupedFd = dup(fenceFd.get());
71     if (dupedFd < 0) {
72         ALOGE("failed to create duplicate fence fd: %d", dupedFd);
73         sync_wait(fenceFd.get(), -1);
74         return;
75     }
76 
77     base::unique_fd fenceDup(dupedFd);
78     VkSemaphore waitSemaphore =
79             getVulkanInterface(isProtected()).importSemaphoreFromSyncFd(fenceDup.release());
80     graphite::BackendSemaphore beSemaphore(waitSemaphore);
81     mStagedWaitSemaphores.push_back(beSemaphore);
82 }
83 
flushAndSubmit(SkiaGpuContext * context,sk_sp<SkSurface>)84 base::unique_fd GraphiteVkRenderEngine::flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface>) {
85     // Minimal Recording setup. Required even if there are no incoming semaphores to wait on, and if
86     // creating the outgoing signaling semaphore fails.
87     std::unique_ptr<graphite::Recording> recording = context->graphiteRecorder()->snap();
88     graphite::InsertRecordingInfo insertInfo;
89     insertInfo.fRecording = recording.get();
90 
91     VulkanInterface& vulkanInterface = getVulkanInterface(isProtected());
92     // This "signal" semaphore is called after rendering, but it is cleaned up in the same mechanism
93     // as "wait" semaphores from waitFence.
94     VkSemaphore vkSignalSemaphore = vulkanInterface.createExportableSemaphore();
95     graphite::BackendSemaphore backendSignalSemaphore(vkSignalSemaphore);
96 
97     // Collect all Vk semaphores that DestroySemaphoreInfo needs to own and delete after GPU work.
98     std::vector<VkSemaphore> vkSemaphoresToCleanUp;
99     if (vkSignalSemaphore != VK_NULL_HANDLE) {
100         vkSemaphoresToCleanUp.push_back(vkSignalSemaphore);
101     }
102     for (auto backendWaitSemaphore : mStagedWaitSemaphores) {
103         vkSemaphoresToCleanUp.push_back(backendWaitSemaphore.getVkSemaphore());
104     }
105 
106     DestroySemaphoreInfo* destroySemaphoreInfo = nullptr;
107     if (vkSemaphoresToCleanUp.size() > 0) {
108         destroySemaphoreInfo =
109                 new DestroySemaphoreInfo(vulkanInterface, std::move(vkSemaphoresToCleanUp));
110 
111         insertInfo.fNumWaitSemaphores = mStagedWaitSemaphores.size();
112         insertInfo.fWaitSemaphores = mStagedWaitSemaphores.data();
113         insertInfo.fNumSignalSemaphores = 1;
114         insertInfo.fSignalSemaphores = &backendSignalSemaphore;
115         insertInfo.fFinishedProc = unref_semaphore;
116         insertInfo.fFinishedContext = destroySemaphoreInfo;
117     }
118 
119     const bool inserted = context->graphiteContext()->insertRecording(insertInfo);
120     LOG_ALWAYS_FATAL_IF(!inserted,
121                         "graphite::Context::insertRecording(...) failed, check for Skia errors");
122     const bool submitted = context->graphiteContext()->submit(graphite::SyncToCpu::kNo);
123     LOG_ALWAYS_FATAL_IF(!submitted, "graphite::Context::submit(...) failed, check for Skia errors");
124     // Skia's "backend" semaphores can be deleted immediately after inserting the recording; only
125     // the underlying VK semaphores need to be kept until GPU work is complete.
126     mStagedWaitSemaphores.clear();
127 
128     base::unique_fd drawFenceFd(-1);
129     if (vkSignalSemaphore != VK_NULL_HANDLE) {
130         drawFenceFd.reset(vulkanInterface.exportSemaphoreSyncFd(vkSignalSemaphore));
131     }
132     // Now that drawFenceFd has been created, we can delete RE's reference to this semaphore, as
133     // another reference is still held until fFinishedProc is called after completion of GPU work.
134     if (destroySemaphoreInfo) {
135         destroySemaphoreInfo->unref();
136     }
137     return drawFenceFd;
138 }
139 
140 } // namespace android::renderengine::skia
141