1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H 18 #define ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H 19 20 #include <chrono> 21 #include <cstdint> 22 23 #include "GLES/gl.h" 24 #include "gui/ConsumerBase.h" 25 #include "gui/Surface.h" 26 #include "utils/RefBase.h" 27 28 namespace android { 29 30 class IGraphicBufferProducer; 31 class IGraphicBufferConsumer; 32 class GLConsumer; 33 34 namespace companion { 35 namespace virtualcamera { 36 37 // Encapsulates GLConsumer & Surface for rendering into EGL texture. 38 class EglSurfaceTexture { 39 public: 40 // Create new EGL Texture with specified size. 41 EglSurfaceTexture(uint32_t width, uint32_t height); 42 ~EglSurfaceTexture(); 43 44 // Get Surface backing up the texture. 45 sp<Surface> getSurface(); 46 47 // Get GraphicBuffer backing the current texture. 48 sp<GraphicBuffer> getCurrentBuffer(); 49 50 // Get width of surface / texture. 51 uint32_t getWidth() const; 52 53 // Get height of surface / texture. 54 uint32_t getHeight() const; 55 56 // Wait for next frame to be available in the surface 57 // until timeout. 58 // 59 // Returns false on timeout, true if new frame was received before timeout. 60 bool waitForNextFrame(std::chrono::nanoseconds timeout); 61 62 void setFrameAvailableListener( 63 const wp<ConsumerBase::FrameAvailableListener>& listener); 64 65 // Update the texture with the most recent submitted buffer. 66 // Most be called on thread with EGL context. 67 // 68 // Returns EGL texture id of the texture. 69 GLuint updateTexture(); 70 71 // Returns EGL texture id of the underlying texture. 72 GLuint getTextureId() const; 73 74 // Returns 4x4 transformation matrix in column-major order, 75 // which should be applied to EGL texture coordinates 76 // before sampling from the texture backed by android native buffer, 77 // so the corresponding region of the underlying buffer is sampled. 78 // 79 // See SurfaceTexture.getTransformMatrix for more details. 80 std::array<float, 16> getTransformMatrix(); 81 82 private: 83 sp<IGraphicBufferProducer> mBufferProducer; 84 sp<IGraphicBufferConsumer> mBufferConsumer; 85 sp<GLConsumer> mGlConsumer; 86 sp<Surface> mSurface; 87 GLuint mTextureId; 88 const uint32_t mWidth; 89 const uint32_t mHeight; 90 }; 91 92 } // namespace virtualcamera 93 } // namespace companion 94 } // namespace android 95 96 #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H 97