1 // Copyright 2022 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 namespace gfxstream { 16 namespace vk { 17 namespace decompression_shaders { 18 19 // Compiled code of the image decompression shaders 20 // 21 // We use `inline constexpr` here, as recommended in 22 // https://abseil.io/tips/140#constants-in-header-files 23 24 inline constexpr uint32_t AstcToBc3_1D[] = { 25 #include "compiled/AstcToBc3_1D.inl" 26 }; 27 inline constexpr uint32_t AstcToBc3_2D[] = { 28 #include "compiled/AstcToBc3_2D.inl" 29 }; 30 inline constexpr uint32_t AstcToBc3_3D[] = { 31 #include "compiled/AstcToBc3_3D.inl" 32 }; 33 inline constexpr uint32_t AstcToRgb_1D[] = { 34 #include "compiled/AstcToRgb_1D.inl" 35 }; 36 inline constexpr uint32_t AstcToRgb_2D[] = { 37 #include "compiled/AstcToRgb_2D.inl" 38 }; 39 inline constexpr uint32_t AstcToRgb_3D[] = { 40 #include "compiled/AstcToRgb_3D.inl" 41 }; 42 inline constexpr uint32_t Astc_1D[] = { 43 #include "compiled/Astc_1D.inl" 44 }; 45 inline constexpr uint32_t Astc_2D[] = { 46 #include "compiled/Astc_2D.inl" 47 }; 48 inline constexpr uint32_t Astc_3D[] = { 49 #include "compiled/Astc_3D.inl" 50 }; 51 inline constexpr uint32_t EacR11Snorm_1D[] = { 52 #include "compiled/EacR11Snorm_1D.inl" 53 }; 54 inline constexpr uint32_t EacR11Snorm_2D[] = { 55 #include "compiled/EacR11Snorm_2D.inl" 56 }; 57 inline constexpr uint32_t EacR11Snorm_3D[] = { 58 #include "compiled/EacR11Snorm_3D.inl" 59 }; 60 inline constexpr uint32_t EacR11Unorm_1D[] = { 61 #include "compiled/EacR11Unorm_1D.inl" 62 }; 63 inline constexpr uint32_t EacR11Unorm_2D[] = { 64 #include "compiled/EacR11Unorm_2D.inl" 65 }; 66 inline constexpr uint32_t EacR11Unorm_3D[] = { 67 #include "compiled/EacR11Unorm_3D.inl" 68 }; 69 inline constexpr uint32_t EacRG11Snorm_1D[] = { 70 #include "compiled/EacRG11Snorm_1D.inl" 71 }; 72 inline constexpr uint32_t EacRG11Snorm_2D[] = { 73 #include "compiled/EacRG11Snorm_2D.inl" 74 }; 75 inline constexpr uint32_t EacRG11Snorm_3D[] = { 76 #include "compiled/EacRG11Snorm_3D.inl" 77 }; 78 inline constexpr uint32_t EacRG11Unorm_1D[] = { 79 #include "compiled/EacRG11Unorm_1D.inl" 80 }; 81 inline constexpr uint32_t EacRG11Unorm_2D[] = { 82 #include "compiled/EacRG11Unorm_2D.inl" 83 }; 84 inline constexpr uint32_t EacRG11Unorm_3D[] = { 85 #include "compiled/EacRG11Unorm_3D.inl" 86 }; 87 inline constexpr uint32_t Etc2RGB8_1D[] = { 88 #include "compiled/Etc2RGB8_1D.inl" 89 }; 90 inline constexpr uint32_t Etc2RGB8_2D[] = { 91 #include "compiled/Etc2RGB8_2D.inl" 92 }; 93 inline constexpr uint32_t Etc2RGB8_3D[] = { 94 #include "compiled/Etc2RGB8_3D.inl" 95 }; 96 inline constexpr uint32_t Etc2RGBA8_1D[] = { 97 #include "compiled/Etc2RGBA8_1D.inl" 98 }; 99 inline constexpr uint32_t Etc2RGBA8_2D[] = { 100 #include "compiled/Etc2RGBA8_2D.inl" 101 }; 102 inline constexpr uint32_t Etc2RGBA8_3D[] = { 103 #include "compiled/Etc2RGBA8_3D.inl" 104 }; 105 106 } // namespace decompression_shaders 107 } // namespace vk 108 } // namespace gfxstream 109