Searched refs:num_of_blocks (Results 1 – 1 of 1) sorted by relevance
500 size_t num_of_blocks = loop_info->GetBlocks().NumSetBits(); in IsPredicatedLoopControlFlowSupported() local501 return num_of_blocks == 2 || HasLoopDiamondStructure(loop_info); in IsPredicatedLoopControlFlowSupported()906 size_t num_of_blocks = header->GetLoopInformation()->GetBlocks().NumSetBits(); in TryOptimizeInnerLoopFinite() local908 if (num_of_blocks == 2 && TrySetSimpleLoopHeader(header, &main_phi)) { in TryOptimizeInnerLoopFinite()978 size_t num_of_blocks = header->GetLoopInformation()->GetBlocks().NumSetBits(); in TryVectorizedTraditional() local980 if (num_of_blocks != 2 || !ShouldVectorizeCommon(node, main_phi, trip_count)) { in TryVectorizedTraditional()