Searched refs:is_long_press (Results 1 – 2 of 2) sorted by relevance
589 RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) { in CheckKey() argument603 if (is_long_press && !IsTextVisible()) { in CheckKey()608 if (is_long_press && IsTextVisible()) { in CheckKey()
135 virtual KeyAction CheckKey(int key, bool is_long_press);