Searched refs:KEY_SHADER_DENORM_PRESERVE_FLOAT16 (Results 1 – 1 of 1) sorted by relevance
378 private static final String KEY_SHADER_DENORM_PRESERVE_FLOAT16 = "shaderDenormPreserveFloat16"; field in VulkanDeviceInfo719 … emitBoolean(store, vulkan12Properties, KEY_SHADER_DENORM_PRESERVE_FLOAT16); in emitDevices()1647 case KEY_SHADER_DENORM_PRESERVE_FLOAT16: return "shader_denorm_preserve_float16"; in convertName()