Searched refs:KEY_SHADER_DENORM_PRESERVE_FLOAT32 (Results 1 – 1 of 1) sorted by relevance
379 private static final String KEY_SHADER_DENORM_PRESERVE_FLOAT32 = "shaderDenormPreserveFloat32"; field in VulkanDeviceInfo720 … emitBoolean(store, vulkan12Properties, KEY_SHADER_DENORM_PRESERVE_FLOAT32); in emitDevices()1648 case KEY_SHADER_DENORM_PRESERVE_FLOAT32: return "shader_denorm_preserve_float32"; in convertName()