Searched refs:KEY_SHADER_DENORM_PRESERVE_FLOAT64 (Results 1 – 1 of 1) sorted by relevance
380 private static final String KEY_SHADER_DENORM_PRESERVE_FLOAT64 = "shaderDenormPreserveFloat64"; field in VulkanDeviceInfo721 … emitBoolean(store, vulkan12Properties, KEY_SHADER_DENORM_PRESERVE_FLOAT64); in emitDevices()1649 case KEY_SHADER_DENORM_PRESERVE_FLOAT64: return "shader_denorm_preserve_float64"; in convertName()