Searched refs:KEY_SHADER_ROUNDING_MODE_RTE_FLOAT16 (Results 1 – 1 of 1) sorted by relevance
397 … private static final String KEY_SHADER_ROUNDING_MODE_RTE_FLOAT16 = "shaderRoundingModeRTEFloat16"; field in VulkanDeviceInfo725 … emitBoolean(store, vulkan12Properties, KEY_SHADER_ROUNDING_MODE_RTE_FLOAT16); in emitDevices()1666 case KEY_SHADER_ROUNDING_MODE_RTE_FLOAT16: return "shader_rounding_mode_rte_float16"; in convertName()