Searched refs:KEY_SHADER_ROUNDING_MODE_RTE_FLOAT64 (Results 1 – 1 of 1) sorted by relevance
399 … private static final String KEY_SHADER_ROUNDING_MODE_RTE_FLOAT64 = "shaderRoundingModeRTEFloat64"; field in VulkanDeviceInfo727 … emitBoolean(store, vulkan12Properties, KEY_SHADER_ROUNDING_MODE_RTE_FLOAT64); in emitDevices()1668 case KEY_SHADER_ROUNDING_MODE_RTE_FLOAT64: return "shader_rounding_mode_rte_float64"; in convertName()