Searched refs:KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT16 (Results 1 – 1 of 1) sorted by relevance
400 … private static final String KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT16 = "shaderRoundingModeRTZFloat16"; field in VulkanDeviceInfo728 … emitBoolean(store, vulkan12Properties, KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT16); in emitDevices()1669 case KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT16: return "shader_rounding_mode_rtz_float16"; in convertName()