Searched refs:KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT32 (Results 1 – 1 of 1) sorted by relevance
401 … private static final String KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT32 = "shaderRoundingModeRTZFloat32"; field in VulkanDeviceInfo729 … emitBoolean(store, vulkan12Properties, KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT32); in emitDevices()1670 case KEY_SHADER_ROUNDING_MODE_RTZ_FLOAT32: return "shader_rounding_mode_rtz_float32"; in convertName()