Home
last modified time | relevance | path

Searched refs:LOGI (Results 1 – 25 of 30) sorted by relevance

12

/cts/tests/tests/opengl/libopengltest/
Dgl2_jni_libone.cpp41 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
50 LOGI("Category : %d\n", pCategory); in Java_android_opengl_cts_GL2JniLibOne_init()
55 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
56 LOGI("Shader Count : %d\n", data.mShaderCount); in Java_android_opengl_cts_GL2JniLibOne_init()
61 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
65 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
69 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
70 LOGI("Shader Count : %d\n", data.mShaderCount); in Java_android_opengl_cts_GL2JniLibOne_init()
75 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
79 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init()
[all …]
Dattach_shader_two.cpp25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
40 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTwo()
41 LOGI("ShaderCount %d\n", count); in attachShaderTwo()
43 LOGI("Error %d\n", error); in attachShaderTwo()
Dcolor_one.cpp26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
42 LOGI("Program %d\n", gProgram); in initColorOne()
66 LOGI("w %d, h %d\n",w, h); in initColorOne()
79 LOGI("Attached Shader First element : %d\n", *shaders); in initColorOne()
80 LOGI("ShaderCount %d\n", count); in initColorOne()
86 LOGI("drawColorOne start"); in drawColorOne()
128 LOGI("after %s() glError (0x%x)\n", op, error); in checkGlError()
Dattach_shader_four.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
34 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFour()
35 LOGI("ShaderCount %d\n", count); in attachShaderFour()
Dattach_shader_eleven.cpp25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
39 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderEleven()
40 LOGI("ShaderCount %d\n", count); in attachShaderEleven()
Dattach_shader_ten.cpp24 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTen()
39 LOGI("ShaderCount %d\n", count); in attachShaderTen()
Dattach_shader_five.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFive()
39 LOGI("ShaderCount %d\n", count); in attachShaderFive()
Dattach_shader_one.cpp25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
55 LOGI("Attached Shader First elemt : %d\n", *shaders); in attachShaderOne()
56 LOGI("ShaderCount %d\n", count); in attachShaderOne()
Dattach_shader_nine.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Dattach_shader_eight.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Dattach_shader_three.cpp25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Dattach_shader_six.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Dattach_shader_seven.cpp23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
/cts/hostsidetests/appsecurity/test-apps/SplitApp/jni/
Dcom_android_cts_splitapp_Native.cpp26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
79 LOGI("%d + %d = %d", a, b, result); in add()
90 LOGI("%d - %d = %d", a, b, result); in sub()
93 LOGI("Implement sub badly, just return 0"); in sub()
147 LOGI("JNI_OnLoad revision %d bits", ABI_BITNESS); in JNI_OnLoad()
149 LOGI("JNI_OnLoad %d bits", ABI_BITNESS); in JNI_OnLoad()
/cts/tests/tests/jni/libjninamespacea1/
Dnamespacea1.cpp22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespacea1",__VA_ARGS__) macro
27 LOGI("JNI_OnLoad namespacea1"); in JNI_OnLoad()
/cts/tests/tests/jni/libjninamespaceb/
Dnamespaceb.cpp22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespaceb",__VA_ARGS__) macro
27 LOGI("JNI_OnLoad namespaceb"); in JNI_OnLoad()
/cts/tests/tests/jni/libjninamespacea2/
Dnamespacea2.cpp22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespacea2",__VA_ARGS__) macro
27 LOGI("JNI_OnLoad namespacea2"); in JNI_OnLoad()
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_renderer.cpp31 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
101 LOGI("%f\n", elapsed_time_sum / (double)kFrameReportInterval); in DrawFrame()
Dutils.h29 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Dutils.cpp38 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog); in CompileShader()
Dshadertoy_shader.cpp37 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog); in CompileShader10()
/cts/hostsidetests/appsecurity/test-apps/IsolatedSplitApp/native_split/jni/
Dcom_android_cts_isolatedsplitapp_Native.cpp26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) macro
109 LOGI("JNI_OnLoad %s", classPathName); in JNI_OnLoad()
/cts/tests/tests/rscpp/librscpptest/
Drs_jni_script.cpp27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Drs_jni_object.cpp27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
Drs_jni_type.cpp27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro

12