/cts/tests/tests/opengl/libopengltest/ |
D | gl2_jni_libone.cpp | 41 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 50 LOGI("Category : %d\n", pCategory); in Java_android_opengl_cts_GL2JniLibOne_init() 55 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() 56 LOGI("Shader Count : %d\n", data.mShaderCount); in Java_android_opengl_cts_GL2JniLibOne_init() 61 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() 65 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() 69 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() 70 LOGI("Shader Count : %d\n", data.mShaderCount); in Java_android_opengl_cts_GL2JniLibOne_init() 75 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() 79 LOGI("Attach Shader Error : %d\n", data.mShaderError); in Java_android_opengl_cts_GL2JniLibOne_init() [all …]
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D | attach_shader_two.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 40 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTwo() 41 LOGI("ShaderCount %d\n", count); in attachShaderTwo() 43 LOGI("Error %d\n", error); in attachShaderTwo()
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D | color_one.cpp | 26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 42 LOGI("Program %d\n", gProgram); in initColorOne() 66 LOGI("w %d, h %d\n",w, h); in initColorOne() 79 LOGI("Attached Shader First element : %d\n", *shaders); in initColorOne() 80 LOGI("ShaderCount %d\n", count); in initColorOne() 86 LOGI("drawColorOne start"); in drawColorOne() 128 LOGI("after %s() glError (0x%x)\n", op, error); in checkGlError()
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D | attach_shader_four.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 34 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFour() 35 LOGI("ShaderCount %d\n", count); in attachShaderFour()
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D | attach_shader_eleven.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 39 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderEleven() 40 LOGI("ShaderCount %d\n", count); in attachShaderEleven()
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D | attach_shader_ten.cpp | 24 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTen() 39 LOGI("ShaderCount %d\n", count); in attachShaderTen()
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D | attach_shader_five.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFive() 39 LOGI("ShaderCount %d\n", count); in attachShaderFive()
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D | attach_shader_one.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 55 LOGI("Attached Shader First elemt : %d\n", *shaders); in attachShaderOne() 56 LOGI("ShaderCount %d\n", count); in attachShaderOne()
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D | attach_shader_nine.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | attach_shader_eight.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | attach_shader_three.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | attach_shader_six.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | attach_shader_seven.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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/cts/hostsidetests/appsecurity/test-apps/SplitApp/jni/ |
D | com_android_cts_splitapp_Native.cpp | 26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 79 LOGI("%d + %d = %d", a, b, result); in add() 90 LOGI("%d - %d = %d", a, b, result); in sub() 93 LOGI("Implement sub badly, just return 0"); in sub() 147 LOGI("JNI_OnLoad revision %d bits", ABI_BITNESS); in JNI_OnLoad() 149 LOGI("JNI_OnLoad %d bits", ABI_BITNESS); in JNI_OnLoad()
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/cts/tests/tests/jni/libjninamespacea1/ |
D | namespacea1.cpp | 22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespacea1",__VA_ARGS__) macro 27 LOGI("JNI_OnLoad namespacea1"); in JNI_OnLoad()
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/cts/tests/tests/jni/libjninamespaceb/ |
D | namespaceb.cpp | 22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespaceb",__VA_ARGS__) macro 27 LOGI("JNI_OnLoad namespaceb"); in JNI_OnLoad()
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/cts/tests/tests/jni/libjninamespacea2/ |
D | namespacea2.cpp | 22 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"namespacea2",__VA_ARGS__) macro 27 LOGI("JNI_OnLoad namespacea2"); in JNI_OnLoad()
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
D | shadertoy_renderer.cpp | 31 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro 101 LOGI("%f\n", elapsed_time_sum / (double)kFrameReportInterval); in DrawFrame()
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D | utils.h | 29 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | utils.cpp | 38 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog); in CompileShader()
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D | shadertoy_shader.cpp | 37 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog); in CompileShader10()
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/cts/hostsidetests/appsecurity/test-apps/IsolatedSplitApp/native_split/jni/ |
D | com_android_cts_isolatedsplitapp_Native.cpp | 26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) macro 109 LOGI("JNI_OnLoad %s", classPathName); in JNI_OnLoad()
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/cts/tests/tests/rscpp/librscpptest/ |
D | rs_jni_script.cpp | 27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | rs_jni_object.cpp | 27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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D | rs_jni_type.cpp | 27 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) macro
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