Searched refs:Vertex (Results 1 – 5 of 5) sorted by relevance
/cts/hostsidetests/adpf/app/hintsession/src/cpp/ |
D | Model.h | 49 struct Vertex { struct 50 constexpr Vertex(const Vector3 &inPosition, const Vector2 &inUV) in Vertex() function 61 inline Model(std::vector<Vertex> vertices, std::vector<Index> indices, in Model() argument 70 inline const Vertex *getVertexData() const { return currentVertices_.data(); } in getVertexData() 111 std::vector<Vertex> currentVertices_; 112 std::vector<Vertex> startVertices_;
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D | Renderer.cpp | 304 thread_local std::vector<Vertex> vertices = { in addHead() 305 Vertex(Vector3{{0.3, 0.3, 0}}, Vector2{{0, 0}}), // 0 in addHead() 306 Vertex(Vector3{{-0.3, 0.3, 0}}, Vector2{{1, 0}}), // 1 in addHead() 307 Vertex(Vector3{{-0.3, -0.3, 0}}, Vector2{{1, 1}}), // 2 in addHead() 308 Vertex(Vector3{{0.3, -0.3, 0}}, Vector2{{0, 1}}) // 3 in addHead()
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D | Shader.cpp | 135 sizeof(Vertex), // stride is Vertex bytes in drawModel() 145 sizeof(Vertex), // stride is Vertex bytes in drawModel()
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | Vertex.java | 18 public class Vertex { class
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D | RendererElevenShaderTest.java | 32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex); in onSurfaceCreated()
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