Searched refs:compileStatus (Results 1 – 1 of 1) sorted by relevance
151 final int[] compileStatus = new int[1]; in compileShader() local152 GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()155 if (compileStatus[0] == 0) { in compileShader()