Searched refs:context_ (Results 1 – 2 of 2) sorted by relevance
57 context_(EGL_NO_CONTEXT), in Renderer()140 EGLContext context_; variable
115 if (context_ != EGL_NO_CONTEXT) { in ~Renderer()116 eglDestroyContext(display_, context_); in ~Renderer()117 context_ = EGL_NO_CONTEXT; in ~Renderer()254 context_ = context; in initRenderer()