Searched refs:frame_count (Results 1 – 1 of 1) sorted by relevance
97 static int frame_count = 0; in DrawFrame() local99 frame_count++; in DrawFrame()100 if (frame_count == kFrameReportInterval) { in DrawFrame()103 frame_count = 0; in DrawFrame()120 …shader.PrepareForDraw(g_framebuffer_width, g_framebuffer_height, global_time, frame_count, (float)… in DrawFrame()