Searched refs:g1 (Results 1 – 6 of 6) sorted by relevance
150 float g1 = ((colorA >> 4) & 0xff) / 255f; in areColorsAlmostIdentical() local160 + (g1 - g2) * (g1 - g2) in areColorsAlmostIdentical()
356 float g1 = ((color1 >> 8) & 0xff) / 255.0f; in LerpColor() local360 uint32_t g8 = (g0 * (1.0f - t) + g1 * t) * 255.0f; in LerpColor()
880 float g1 = (pix1 & 0xFF00) >> 9; in compareImages() local887 sqr_sum += (g1 - g2) * (g1 - g2); in compareImages()
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