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Searched refs:loadAsset (Results 1 – 5 of 5) sorted by relevance

/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
DColorSpaceTests.java76 Bitmap bitmap8888 = loadAsset("green-p3.png", ARGB_8888); in testDrawDisplayP3()
77 Bitmap bitmapHardware = loadAsset("green-p3.png", HARDWARE); in testDrawDisplayP3()
94 Bitmap bitmap = loadAsset("green-p3.png", RGB_565); in testDrawDisplayP3Config565()
108 Bitmap bitmap8888 = loadAsset("orange-prophotorgb.png", ARGB_8888); in testDrawProPhotoRGB()
109 Bitmap bitmapHardware = loadAsset("orange-prophotorgb.png", HARDWARE); in testDrawProPhotoRGB()
126 Bitmap bitmap = loadAsset("orange-prophotorgb.png", RGB_565); in testDrawProPhotoRGBConfig565()
141 Bitmap bitmap8888 = loadAsset("red-adobergb.png", ARGB_8888); in testDrawTranslucentAdobeRGB()
142 Bitmap bitmapHardware = loadAsset("red-adobergb.png", HARDWARE); in testDrawTranslucentAdobeRGB()
339 private Bitmap loadAsset(@NonNull String assetName, @NonNull Bitmap.Config config) { in loadAsset() method in ColorSpaceTests
/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DTextureAsset.h33 static std::shared_ptr<TextureAsset> loadAsset(AAssetManager *assetManager,
DTextureAsset.cpp23 std::shared_ptr<TextureAsset> TextureAsset::loadAsset(AAssetManager *assetManager, in loadAsset() function in TextureAsset
DRenderer.cpp303 thread_local auto spAndroidRobotTexture = TextureAsset::loadAsset(assetManager, "android.png"); in addHead()
/cts/tests/openglperf2/jni/graphics/
DGLUtils.cpp33 static AAsset* loadAsset(const char* path) { in loadAsset() function
42 AAsset* asset = loadAsset(path); in openTextFile()