Searched refs:loadAsset (Results 1 – 5 of 5) sorted by relevance
/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/ |
D | ColorSpaceTests.java | 76 Bitmap bitmap8888 = loadAsset("green-p3.png", ARGB_8888); in testDrawDisplayP3() 77 Bitmap bitmapHardware = loadAsset("green-p3.png", HARDWARE); in testDrawDisplayP3() 94 Bitmap bitmap = loadAsset("green-p3.png", RGB_565); in testDrawDisplayP3Config565() 108 Bitmap bitmap8888 = loadAsset("orange-prophotorgb.png", ARGB_8888); in testDrawProPhotoRGB() 109 Bitmap bitmapHardware = loadAsset("orange-prophotorgb.png", HARDWARE); in testDrawProPhotoRGB() 126 Bitmap bitmap = loadAsset("orange-prophotorgb.png", RGB_565); in testDrawProPhotoRGBConfig565() 141 Bitmap bitmap8888 = loadAsset("red-adobergb.png", ARGB_8888); in testDrawTranslucentAdobeRGB() 142 Bitmap bitmapHardware = loadAsset("red-adobergb.png", HARDWARE); in testDrawTranslucentAdobeRGB() 339 private Bitmap loadAsset(@NonNull String assetName, @NonNull Bitmap.Config config) { in loadAsset() method in ColorSpaceTests
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/cts/hostsidetests/adpf/app/hintsession/src/cpp/ |
D | TextureAsset.h | 33 static std::shared_ptr<TextureAsset> loadAsset(AAssetManager *assetManager,
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D | TextureAsset.cpp | 23 std::shared_ptr<TextureAsset> TextureAsset::loadAsset(AAssetManager *assetManager, in loadAsset() function in TextureAsset
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D | Renderer.cpp | 303 thread_local auto spAndroidRobotTexture = TextureAsset::loadAsset(assetManager, "android.png"); in addHead()
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/cts/tests/openglperf2/jni/graphics/ |
D | GLUtils.cpp | 33 static AAsset* loadAsset(const char* path) { in loadAsset() function 42 AAsset* asset = loadAsset(path); in openTextFile()
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