Searched refs:loadTexture (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); in setUpTextures() 115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); in setUpTextures() 116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); in setUpTextures() 117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png")); in setUpTextures()
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/cts/tests/openglperf2/jni/graphics/ |
D | GLUtils.cpp | 60 GLuint GLUtils::loadTexture(const char* path) { in loadTexture() function in GLUtils 67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", in loadTexture() local 69 if (loadTexture == NULL) { in loadTexture() 74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); in loadTexture()
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D | GLUtils.h | 31 static GLuint loadTexture(const char* name);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png")); in setUpTextures()
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
D | GLGameActivity.java | 146 public static int loadTexture(AssetManager manager, String path) { in loadTexture() method in GLGameActivity
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/cts/common/device-side/bedstead/remoteframeworkclasses/java/apis/ |
D | current.txt | 29785 …method public static void loadTexture(int, int, int, int, int, java.io.InputStream) throws java.io… 29786 …method public static void loadTexture(int, int, int, int, int, android.opengl.ETC1Util.ETC1Texture…
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